Could not load OpenGL library wiht sarge and nvidia

2004-02-11 Thread Werner Mahr
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, here is the message in a whole [EMAIL PROTECTED]:~$ ut2003 Could not load OpenGL library History: Exiting due to error [EMAIL PROTECTED]:~$ I've read when I get this Error I have to delete the /usr/lib/tls dir, but then I have only more

Re: Re: Could not load OpenGL library

2004-01-10 Thread Ton van Oostveen
I had the same problem, installing the Nvidia drivers with the --force-tls=classic option did work, e.g.: #sh ./NVIDIA-Linux-x86-1.0-4349.run --force-tls=classic -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]

Re: Could not load OpenGL library

2004-01-08 Thread Mark C
On Wed, 2004-01-07 at 23:09, Colin Watson wrote: I found a solution to this on the linux games tome page, where someone said you need to remove /usr/lib/tls (or move it out of the way). Worked liked a charm for me. When a game tries to load libGL.so, libGLcore also needs to be loaded,

Re: Could not load OpenGL library

2004-01-08 Thread Colin Watson
On Thu, Jan 08, 2004 at 05:47:08PM +, Mark C wrote: On Wed, 2004-01-07 at 23:09, Colin Watson wrote: I found a solution to this on the linux games tome page, where someone said you need to remove /usr/lib/tls (or move it out of the way). Worked liked a charm for me. I didn't

Re: Could not load OpenGL library

2004-01-07 Thread Luke Diamand
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 snip | (please CC me as I'm not on the list) | | Hi, | | I have exactly the same problem as you (Nathan, Kevin). | | Unreal Tournament (and UT 2003) is: |... | binding libGL.so.1 | appError called: | Could not load OpenGL library I found a solution

Re: Could not load OpenGL library

2004-01-07 Thread Colin Watson
: | Could not load OpenGL library I found a solution to this on the linux games tome page, where someone said you need to remove /usr/lib/tls (or move it out of the way). Worked liked a charm for me. Urgh. /usr/lib/tls is owned by the packaging system; if you fiddle with it by hand

Re: Could not load OpenGL library

2003-12-09 Thread Demonen of z0rZ
I'm not a subscriber to this list, but I've found a fix for this problem and I want to contribute. I see ALOT of people have this problem! As you can see HERE: http://www.nvnews.net/vbulletin/showthread.php?s=032e6e5b1ad658b6060d2719b06665cbthreadid=20524highlight=Could+not+load+OpenGL+library

Re: Could not load OpenGL library

2003-12-09 Thread Arnt Karlsen
/vbulletin/showthread.php?s=032e6e5b1ad658b6060d2719b06665cbthreadid=20524highlight=Could+not+load+OpenGL+library the following command (as root) will fix it: rm -rf /usr/lib/tls That's it! There are some conflicting libs in there that cause it not to function. Or something. Spread

Could not load OpenGL library

2003-11-16 Thread Simon Roscic
(please CC me as I'm not on the list) Hi, I have exactly the same problem as you (Nathan, Kevin). Unreal Tournament (and UT 2003) is: ... binding libGL.so.1 appError called: Could not load OpenGL library Quake 3, Armagetron, GL-117, Tux Racer, Tux Aqfh, Chromium, Vegastrike, and many other

Re: Could not load OpenGL library

2003-11-16 Thread Edward Murrell
viewport. Bound to SDLGLDrv.so Loaded render device class. Initializing SDLGLDrv... binding libGL.so.1 appError called: Could not load OpenGL library This is odd because both Quake3 and glxgears run normally at the same frame rates as before. I am using debian sid, with XFree86 4.2.1-14. I

Re: Could not load OpenGL library

2003-11-16 Thread Nathan
Does anybody know what graphics libraries were recently upgraded? Also, is there a way to downgrade my system back to what it was two weeks ago? Thanks Nathan Merritt signature.asc Description: This is a digitally signed message part

Re: Could not load OpenGL library

2003-11-16 Thread Marc Wilson
On Mon, Nov 17, 2003 at 10:03:32AM +1300, Edward Murrell wrote: On Sun, 2003-11-16 at 07:15, Nathan wrote: I seem to hit this problem each time a dist-upgrade is done that upgrades any of the graphics components. As far as I can work out, the nvidia drivers exercise a shotgun approach to

Could not load OpenGL library

2003-11-15 Thread Nathan
class. Initializing SDLGLDrv... binding libGL.so.1 appError called: Could not load OpenGL library This is odd because both Quake3 and glxgears run normally at the same frame rates as before. I am using debian sid, with XFree86 4.2.1-14. I have the latest drivers from nVidia, and I haven't changed