Package: wnpp
Severity: wishlist
Owner: Jon Dowland j...@debian.org
* Package name: squishyball
Version : 0.1~svn18785
Upstream Author : Monty mo...@xiph.org
* URL : http://svn.xiph.org/trunk/squishyball/
* License : GPL
Programming Lang: C
Description
On Tue, Nov 13, 2012 at 01:00:29PM +0100, Fabian Greffrath wrote:
I'd like to move forward with packaging prboom-plus, but I find it
unacceptable to maintain two forks of such similarity in Debian...
Long term I think I probably agree with you. We should probably not
have both in jessie. But,
On Fri, Nov 16, 2012 at 12:01:24PM +0100, Fabian Greffrath wrote:
Am 16.11.2012 11:32, schrieb Jon Dowland:
Long term I think I probably agree with you. We should probably not
have both in jessie. But, I'd like to give prboom+ a proper evaluation
before I'd consider dropping prboom - so I
On Mon, Oct 22, 2012 at 05:47:18PM +0200, Fabian Greffrath wrote:
It seems that prboom has incorporated some features of MBF,
including support for a player-friendly dog that follows the player
through the levels (yes, WTF). The sprites for that dog have
apparently been taken from the wolf3d
On Mon, Oct 22, 2012 at 09:44:38AM +0200, Fabian Greffrath wrote:
Is prboom-plus considered the successor of prboom or is it just a
more actively developed fork? In Debian words Should prboom-plus
have Replaces: prboom?
It was originally a fork of prboom maintained by someone completely
forcemerge 690905 559132
thanks
On Fri, Oct 19, 2012 at 08:59:15AM +0200, Fabian Greffrath wrote:
thanks for your suggestion. However, prboom-plus is not yet packaged
for Debian, so I am turning this bug report into a RFP (request for
packaging).
Someone has requested this before (similar
On Mon, Sep 24, 2012 at 11:08:31AM +1200, Chris Bannister wrote:
If it pulls in half of GNOME when you install it, its nice to have the
name gnome in there somewhere.
Well I disagree, but either way, it doesn't¹:
Depends: ${misc:Depends},
${python:Depends},
gir1.2-champlain-0.12,
On Fri, Sep 14, 2012 at 01:26:19PM +0100, Simon McVittie wrote:
game-data-packager, although that one is a bit different: it supports a
relatively large number of game-data packages, and most of the data it
works on is not freely downloadable, so it often has to support building
the same
On Mon, Sep 10, 2012 at 06:45:42AM +0200, martin f krafft wrote:
also sprach Luca Capello l...@pca.it [2012.09.09.2029 +0200]:
Or, if this is tightened to OSM, 'gnome-osm-maps'.
except the 'm' on osm is already a map, so maybe osm-client.
I like dropping 'gnome', and not doubling-up map,
On Tue, May 22, 2012 at 09:20:43PM +, Bas van den Dikkenberg wrote:
Wotj [aclahe are you talking
Sorry I don't understand. I'm talking about cinnamon.
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Hi Bas,
How is progress going? The wheezy freeze is getting very close. It would be
good to have some cinnamon packages in Debian before that, ideally in the next
week or so. Are you planning to use a version control system for the
packaging? If so do you have a WIP of your packaging anywhere?
Hi Bas,
How is the package going? Are you preparing the packaging in a VCS? Is there a
public copy of it for those who want to see how far along things are? Are you
planning to maintain this solo, or as part of a team? Would you be open to the
idea of CollabMaint[1] at the very least?
The
Package: wnpp
Severity: wishlist
Owner: Jon Dowland j...@debian.org
* Package name: lhasa
Version : 0.0.4
Upstream Author : Simon Howard frag...@removethistoemailme.gmail.com
* URL : http://fragglet.github.com/lhasa/
* License : ISC
Programming Lang: C
tags 615056 pending
thanks
Uploaded.
On Mon, Nov 28, 2011 at 10:09:21AM +0100, Fabian Greffrath wrote:
CC:ing -mentors.
Am 17.10.2011 11:42, schrieb Fabian Greffrath:
I have prepared a new package of upstream SVN snapshot r262 that
replaces the non-free MAME OPL2 emulator with a GPL'ed one
. Additionally,
YOU CAN'T REMOVE ANY TCPDF COPYRIGHT NOTICE OR LINK FROM THE
GENERATED PDF DOCUMENTS.
That last term looks pretty clearly unsuitable for Debian.
[1] http://www.tcpdf.org/license.php
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used inside the doom community which doesn't really
make sense outside of it anymore. A better phrase is 'engine'.
* you should note you need game data to make use of it (see descriptions of
prboom, chocolate-doom for examples)
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version to change Maintainer:
a transitional package should be uploaded to facilitate
smooth upgrades, that might as well be handled by the new
package and the new maintainer.
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| heretic-wad | game-data-packager
What is vavoom's boom support like?
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Archive: http://lists.debian.org/20110601194235.ga29
/
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Archive: http://lists.debian.org/20110421152948.ga23...@inoshiro.ncl.ac.uk
This package is now past it's ITP anniversary, with no package in sight :-(
Ondřej, are you still planning to hijack/upload a package to experimental?
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Hello,
Has there been any progress on this ITP?
I was surprised to see that unity was missing from
http://wiki.debian.org/Ayatana/Packages, and there's essentially no discussion
on pkg-ayatana-devel at all...
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/svn.
Unfortunately I haven't written that mail yet :(
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Archive: http://lists.debian.org/20110201224614.ga29...@deckard.alcopop.org
in
Linux.
Apart from the spelling errors, reading this description I still have no firm
idea of what this package does.
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Archive: http
on top of the most
recent upstream tag (currently bup-0.13).
People with alioth accounts can (hopefully) push to
git+ssh://lo...@git.debian.org/git/collab-maint/bup
This is very, very early, I just wanted to get the space
setup really so interested parties can start work.
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a long way
from being ready for inclusion in Debian? At least in a
stable release.
In terms of the ITP, A Homepage: field would be useful,
perhaps http://github.com/apenwarr/bup?
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Package: wnpp
Severity: wishlist
* Package name: haskell-fuse
Version : 0.2.1
Upstream Author : Jeremy Bobbio
* URL : http://code.haskell.org/hfuse
* License : modified BSD
Programming Lang: Haskell
Description : Haskell bindings for FUSE: Filesystem in
-in-progress .deb (or even better, VCS
repository containing the package source) somewhere for
early adopters to take a look? :)
This looks to be your first/only Debian package and you are
not a Debian Developer or maintainer yet, am I right?
Seasons greetings,
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Hello,
I noticed your game in the wnpp list. Would you be
interested in joining the Debian Games Team and maintaining
it as part of the group?
You can read more about the games team at
http://wiki.debian.org/Games
Yours,
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# revisiting this ITP
reopen 395364
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I've performed an initial import of Adam's packaging work to
git.debian.org. The repo address is
git.debian.org/git/collab-maint/archfs.git
http://git.debian.org/?p=collab-maint/archfs.git;a=summary
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# taking over itp
owner 471536 jon+...@alcopop.org
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Hello there, is the archfs package still being worked on?
many thanks
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, depending on whether pidgin is active or not.
You are right: and in my experience it's not that reliable either. This
plugin looks to be a much better approach.
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On Sun, Feb 01, 2009 at 07:17:23PM +0100, Leo costela Antunes wrote:
Away-on-Lock is a simple plugin for pidgin (or any other libpurple-based
IM client) to change your status when the screensaver gets activated.
One way to achieve the same thing is to set a buddy pounce on yourself
which
This will not be packaged in time for Lenny, but the
required virtual package dependencies have changed in
prboom and freedoom and will change in game-data-packager
once it escapes NEW.
Then I can proceed with c-d packaging.
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of removing gtk #1 packages in the future.
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aren't required to do that.
I'm sorry that my earlier message was lost since we're so
close to the freeze and your plink package is in NEW
already.
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Package: wnpp
Severity: wishlist
Owner: Jon Dowland [EMAIL PROTECTED]
* Package name: debgtd
Version : 0.200807151742
Upstream Author : Jon Dowland [EMAIL PROTECTED]
* URL : http://jmtd.net/computing/software/debgtd/
* License : GPL-2
Programming Lang: python
Package: wnpp
Severity: normal
Hi folks, I picked up wallpaper-tray to fix an RC bug in
the Etch freeze. I've since stopped using it, and upstream
have re-written it in C++. I think therefore if the package
is still desired, it would make sense for someone else to
package it.
-- System
will be named quake3, building binary
packages quake3 and quake3-server.
We call the source package ioquake3. Since there are more
than one quake3 engine, it is not a good idea for any one
to be branded quake3, as this suggests it is definitive,
which is misleading.
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Hello,
Have you made any progress on this? Are you still
interested in working on a doomsday package?
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reassign 395364 wnpp
# oh my goodness I fail
submitter 395364 Debian Games Team [EMAIL PROTECTED]
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Package: wnpp
Severity: wishlist
Owner: Jon Dowland [EMAIL PROTECTED]
* Package name: skippy-xd
Version : 0.5.0
Upstream Author : Hyriand [EMAIL PROTECTED]
* URL : http://thegraveyard.org/skippy.php
* License : GPL
Programming Lang: C
Description
On Thu, Jan 10, 2008 at 08:55:25PM +, Jon Dowland wrote:
* Package name: skippy-xd
Version : 0.5.0
Work-in-progress packages are available from
http://debian.halfcoded.net/. I still need to review the patches that
are in the skippy package, and see which are applicable
of upstream; also, it isn't
needed for the client, only the server build (I think).
But yes, if it's needed, it will need to be packaged and
maintained separately.
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Hi Yann,
Are you still working on this? Would you consider joining /
working with the Debian games team? We're keen to see this
packaged and might be able to help with the more tedious
aspects of chasing down licences, etc. etc., keeping the
packaging effort alive...
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retitle 414533 ITA: clanlib -- JPEG module for ClanLib game SDK
# http://wiki.debian.org/Games for info on the team
owner 414533 Debian Games Team [EMAIL PROTECTED]
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with a
I'll happily volunteer for this. I have the hardware.
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Package: wnpp
Severity: wishlist
* Package name: ruby-gnome2-doc
Version : 20071012 (nighly tarball)
Upstream Author : Ruby-Gnome2 Developers
* URL : http://ruby-gnome2.sourceforge.jp/
* License : GFDL 1.2 with no invariant sections or front/back
by archive sizes :-(
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Package: wnpp
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* Package name: ruby-dbus
Version : 0.2.0
Upstream Author : Paul van Tilburg [EMAIL PROTECTED],
Arnaud Cornet [EMAIL PROTECTED]
* URL : https://trac.luon.net/ruby-dbus/
* License : LGPL
Programming Lang:
Packages are now available from mentors.debian.net:
http://mentors.debian.net/debian/pool/main/p/pidgin-rhythmbox/
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* Package name: gaim-rhythmbox
Version : 2.0beta5
Upstream Author : Jon Oberheide [EMAIL PROTECTED]
* URL : http://jon.oberheide.org/projects/gaim-rhythmbox/
* License : GPL-2
Programming
Obscenely rough early packages available from
http://debian.halfcoded.net/: amd64 against sid's libc
or source.
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against this?
Can I reverse the question and ask why *not* a separate binary package?
Is it just to the additional difficulty with initial packaging?
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* Package name: wadc
Version : 1.1
Upstream Author : Wouter van Oortmerssen w v o A T g m x D O T n e t
* URL : http://strlen.com/wadc/
* License : GPL
Programming Lang: Java
Description
Hello,
Just a (not-quite) annual Is anything happening with this ITP mail..
Yours,
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Preliminary versions of this package are available from
http://mentors.debian.net/cgi-bin/sponsor-pkglist?action=details;package=wadc.
Testing is very welcome, in particular the dependencies. This is my
first attempt at a java package.
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Package: wnpp
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* Package name: network-manager-pptp
Version : 0.6.0
Upstream Author : Antony Mee [EMAIL PROTECTED]
* URL :
http://cvs.gnome.org/viewcvs/NetworkManager/vpn-daemons/pptp/
* License : GPL
Programming Lang: C
Description :
have yet to actually build
the plugin (due to other commitments) so someone else is very welcome
to do so if they wish in the meantime.
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Hello, just a quick status update.
When the python-policy malarkey was happening I decided to sit back and
let the dust settle before trying to figure out the correct way to
handle python packages.
That seems to have happened now, so hopefully I'll get this in before
the general freeze.
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with it.
Discussion here:
http://lists.debian.org/debian-devel-games/2006/09/msg00048.html
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, I will consider hijacking this ITP for
the debian games team anyway :)
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Hi, do you still intend to package doomsday? I'd strongly
discourage you to do so, or encourage you to work with Jamie
Jones, who (as previously mentioned) already packages this
game. There are DFSG issues to be discussed.
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be less inclined to rename the binary, the orig.tar.gz,
the documentation, etc., unless (given this explanation) you
still suggest it necessary.
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for
pointing it out. I shall contact the packager to determine
whether he has any ambition for glbsp to enter main.
Yours,
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Package: wnpp
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* Package name: omgifol
Version : 0.2
Upstream Author : Fredrik Johansson
* URL : http://www.dd.chalmers.se/~frejohl/doom.html
* License : MIT-style
Description : python library
Package: wnpp
Severity: wishlist
Owner: Jon Dowland [EMAIL PROTECTED]
* Package name: chocolate-doom
Version : 0.1.3
Upstream Author : Simon Howard [EMAIL PROTECTED]
* URL : http://www.chocolate-doom.org/
* License : GPL
Description : Doom engine closely
, and currently no validation is done of the
IWAD supplied by a user.
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* Package name: doom-data
Version : 1
Upstream Author : Jon Dowland [EMAIL PROTECTED]
* URL : http://jon.dowland.name/code/doom/doom-data/
* License : GPL
Description : Installer
Hi, I'd just like to ask if anyone is really working on this anymore. It
appears there was a status report request Jul 03 which was unanswered.
If not, is anyone still interested in it?
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FD35 0B0A C6DD 5D91 DB7A 83D1 168B 4E71 7032 F238
Package: wnpp
Severity: wishlist
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* Package name: deutex
Version : 4.4.0
Upstream Author : André Majorel [EMAIL PROTECTED]
* URL : http://www.teaser.fr/~amajorel/deutex/
* License : GNU/GPL Version 2
Description
.
=
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http://mail.gnome.org/archives/guppi-list/2005-February/msg1.html
The code is no longer maintained. It should be replaced soon by
libgoffice.
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