Bug#773742: ITP: iortcw -- Return to Castle Wolfenstein

2014-12-29 Thread Simon McVittie
Control: retitle 773742 ITP: iortcw -- Return to Castle Wolfenstein On 29/12/14 11:57, Alexandre Detiste wrote: > The SP & MP game are in the same repository, but kept separate. > Upstream allways do doubble-work when a change applies to both SP & MP > & it's possible to only builld SP. Vcs-Git:

Bug#773742: ITP: iortcw -- Return to Castle Wolfenstein

2014-12-29 Thread Alexandre Detiste
> You can install Win32 Steam in Wine, install RTCW and fish the data > files out, though :-) I must have did... in 2002, don't remember; then they have been rsynced many times. Finding the files automaticaly in ~/.wine/drive_c/ ... could still be a plus. For RTCW package: - the *.sp.*.so in rt

Bug#773742: ITP: iortcw -- Return to Castle Wolfenstein

2014-12-30 Thread Simon McVittie
On 30/12/14 06:33, Alexandre Detiste wrote: > For RTCW package: > - the *.sp.*.so in rtcw-common won't be used by the dedicated, MP-only, > server; > so they could go in rtcw . Good point. > - then I deleted all .pk3 & .cfg symlinks and created new ones to > /usr/local/games/wolfenstein/ I ha

Bug#773742: ITP: iortcw -- Return to Castle Wolfenstein

2014-12-31 Thread Alexandre Detiste
> > I miss sp_pak4.pk3, mp_bin0.pk3 , mp_rend2_shaders.mp3 , > > sp_rend2_shaders0.pk3 ; > > so I get the zenity prompt. I think the "rend2" stuff was iortcw specific > > ..? > > game-data-packager 38 (in git, not yet released) knows how to fetch > these from iortcw: if you run "game-data-pack

Bug#773742: ITP: iortcw -- Return to Castle Wolfenstein

2014-12-31 Thread Simon McVittie
On 31/12/14 08:49, Alexandre Detiste wrote: > It complains about my dubbed pk3 Yeah, I still need to teach the new gdp Python code that some files can have multiple valid alternatives. For the moment you could apply a local hack to /usr/share/games/game-data-packager/rtcw-data.yaml (or data/rtcw-d

Bug#773742: ITP: iortcw -- Return to Castle Wolfenstein

2014-12-31 Thread Simon McVittie
On 31/12/14 10:52, Simon McVittie wrote: >>> I also need to add startup scripts for the dedicated server (like in >>> quake3/openarena). The dedicated server executable is only a megabyte, >>> so I might move it into rtcw-common for manual use, and repurpose >>> rtcw-server for "this package only c

Bug#773742: ITP: iortcw -- Return to Castle Wolfenstein

2014-12-31 Thread Alexandre Detiste
> local hack It worked perfectly ! I see that the game "plutonia" also accepts two different md5sums ( supported/plutonia ) diff --git a/data/rtcw-data.yaml b/data/rtcw-data.yaml index a79f9c9..5b97a3d 100644 --- a/data/rtcw-data.yaml +++ b/data/rtcw-data.yaml @@ -28 +28 @@ install_files_from_ck

Bug#773742: ITP: iortcw -- Return to Castle Wolfenstein

2014-12-31 Thread Simon McVittie
On 31/12/14 11:40, Alexandre Detiste wrote: >> local hack > > It worked perfectly ! Good to know. I'll try to teach the data-driven gbp code about alternatives before uploading v38. S -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of "unsubscribe". Trouble

Processed: Re: Bug#773742: ITP: iortcw -- Return to Castle Wolfenstein

2014-12-29 Thread Debian Bug Tracking System
Processing control commands: > retitle 773742 ITP: iortcw -- Return to Castle Wolfenstein Bug #773742 [wnpp] ITP: rtcw-sp -- military/occult WWII first-person shooter game - single player version Changed Bug title to 'ITP: iortcw -- Return to Castle Wolfenstein' from 'ITP: rtcw-sp -- military/oc