I agree. I am constantly flipping back and forth between mesa-utils and
mesa-utils:i386. I run a combination of games that are i386 and AMD64.
Sometimes when I upgrade for one reason or another, I lose GL acceleration
on either i386 or AMD64 due to a package conflict or some random package
problem
Package: mesa-utils
Version: 8.2.0-1
Severity: wishlist
For debugging 32-bit GL issues on a amd64 host it may be useful to have
access to glxinfo for amd64 and for i386 at the same time.
One possible solution could be to ship the binaries renamed to
${glxbinary}-${DEB_HOST_MULTIARCH} (or
${DEB_HO
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