On Thu, Mar 29, 2001 at 12:17:07AM -0800, Stephen Zander wrote:
> Joseph> If you have a 3dfx card, you probably should be using CVS
> Joseph> DRI, which can be made not too painful (but will uglify
> Joseph> your XF86Config-4 file a bit..)
>
> Is the same true for Voodoo5?
Most assure
On Thu, Mar 29, 2001 at 12:17:07AM -0800, Stephen Zander wrote:
> > "Joseph" == Joseph Carter <[EMAIL PROTECTED]> writes:
> Joseph> If you have a 3dfx card, you probably should be using CVS
> Joseph> DRI, which can be made not too painful (but will uglify
> Joseph> your XF86Config-4
> "Joseph" == Joseph Carter <[EMAIL PROTECTED]> writes:
Joseph> If you have a 3dfx card, you probably should be using CVS
Joseph> DRI, which can be made not too painful (but will uglify
Joseph> your XF86Config-4 file a bit..)
Is the same true for Voodoo5?
--
Stephen
"If I claime
On Thu, Mar 29, 2001 at 12:17:07AM -0800, Stephen Zander wrote:
> Joseph> If you have a 3dfx card, you probably should be using CVS
> Joseph> DRI, which can be made not too painful (but will uglify
> Joseph> your XF86Config-4 file a bit..)
>
> Is the same true for Voodoo5?
Most assur
On Thu, Mar 29, 2001 at 12:17:07AM -0800, Stephen Zander wrote:
> > "Joseph" == Joseph Carter <[EMAIL PROTECTED]> writes:
> Joseph> If you have a 3dfx card, you probably should be using CVS
> Joseph> DRI, which can be made not too painful (but will uglify
> Joseph> your XF86Config-
> "Joseph" == Joseph Carter <[EMAIL PROTECTED]> writes:
Joseph> If you have a 3dfx card, you probably should be using CVS
Joseph> DRI, which can be made not too painful (but will uglify
Joseph> your XF86Config-4 file a bit..)
Is the same true for Voodoo5?
--
Stephen
"If I claim
Marcelo E. Magallon schrieb:
> Only G200 and up do accelerated 3D rendering on Linux.
Uh, well, "acceleration" might be exagerated for my G200 ...
Really nice 2D card though.
ciao, 2ri
--
We all know Linux is great... it does infinite loops in 5 seconds.
-- Linus Torvalds
>> [EMAIL PROTECTED] writes:
> Is there any trouble with an old matrox millenium (2Mo+2Mo)?
Other than the fact that that card won't do any kind of hardware
accelerated 3D rendering on Linux, no, it's a really good card. Still
one of the best ones at what it does. Only G200 and up do accele
On Sat, 24 Mar 2001, Zephaniah E. Hull wrote:
> Ok, the design of the V3 chip is that if you try to talk to it about
> 3D while it is in the middle of doing 2D, or try to talk to it about
> 2D while it is doing 3D then you will have serious problems.
> (FWIW, almost all 2D/3D cards have the same.)
Marcelo E. Magallon schrieb:
> Only G200 and up do accelerated 3D rendering on Linux.
Uh, well, "acceleration" might be exagerated for my G200 ...
Really nice 2D card though.
ciao, 2ri
--
We all know Linux is great... it does infinite loops in 5 seconds.
-- Linus Torvalds
--
To UNS
>> [EMAIL PROTECTED] writes:
> Is there any trouble with an old matrox millenium (2Mo+2Mo)?
Other than the fact that that card won't do any kind of hardware
accelerated 3D rendering on Linux, no, it's a really good card. Still
one of the best ones at what it does. Only G200 and up do accel
Juliusz Chroboczek wrote:
>
> (Advice to all users of the fbdev driver: add ``option "shadowfb"'' to your
> device section.)
That should be on by default. If not, it will soon be. :)
--
Earthling Michel Dänzer (MrCooper)\ Debian GNU/Linux (powerpc) developer
CS student, Free Software ent
Juliusz Chroboczek wrote:
>
> (Advice to all users of the fbdev driver: add ``option "shadowfb"'' to your
> device section.)
That should be on by default. If not, it will soon be. :)
--
Earthling Michel Dänzer (MrCooper)\ Debian GNU/Linux (powerpc) developer
CS student, Free Software en
GS> You mean to say a Voodoo2 graphics card that is sold/marketed/used as a
GS> 3D only chipset, can be used under X4 as a '2D' card? With no other
GS> VESA/VGA card available?
Yep. It's a ``shadowfb'' driver: all rendering is done in software to
a ``shadow framebuffer'', and the updated area of
GS> You mean to say a Voodoo2 graphics card that is sold/marketed/used as a
GS> 3D only chipset, can be used under X4 as a '2D' card? With no other
GS> VESA/VGA card available?
Yep. It's a ``shadowfb'' driver: all rendering is done in software to
a ``shadow framebuffer'', and the updated area of
>> Scott Dier <[EMAIL PROTECTED]> writes:
> Uh. uh. ah. uh. Are you trying to say that windowed opengl with
> multiple opengl contexts and 2d-apps side-by-side doesn't work on most
> pc cards? Nvidia cards do it fine.
No. He's saying that you have to pay attention to what you are doing
at
* Zephaniah E. Hull <[EMAIL PROTECTED]> [010324 13:48]:
> (FWIW, almost all 2D/3D cards have the same.)
Uh. uh. ah. uh. Are you trying to say that windowed opengl with
multiple opengl contexts and 2d-apps side-by-side doesn't work on most
pc cards? Nvidia cards do it fine.
--
Scott Dier <[EMAI
>> Scott Dier <[EMAIL PROTECTED]> writes:
> Uh. uh. ah. uh. Are you trying to say that windowed opengl with
> multiple opengl contexts and 2d-apps side-by-side doesn't work on most
> pc cards? Nvidia cards do it fine.
No. He's saying that you have to pay attention to what you are doing
a
* Zephaniah E. Hull <[EMAIL PROTECTED]> [010324 13:48]:
> (FWIW, almost all 2D/3D cards have the same.)
Uh. uh. ah. uh. Are you trying to say that windowed opengl with
multiple opengl contexts and 2d-apps side-by-side doesn't work on most
pc cards? Nvidia cards do it fine.
--
Scott Dier <[EMA
On Sat, Mar 24, 2001 at 08:08:16PM +0100, Marcelo E. Magallon wrote:
> > Neither. It's that the X server and Glide2 would have to cooperate in
> > order to let you do it. As of XFree4, X no longer knows how to talk to
> > Glide2, but does know how to talk to Glide3. Evil, eh?
>
> Then why d
On Sat, Mar 24, 2001 at 08:08:16PM +0100, Marcelo E. Magallon wrote:
> > Neither. It's that the X server and Glide2 would have to cooperate in
> > order to let you do it. As of XFree4, X no longer knows how to talk to
> > Glide2, but does know how to talk to Glide3. Evil, eh?
>
> Then why
On Sat, Mar 24, 2001 at 02:54:35PM -0600, Gordon Sadler wrote:
> You mean to say a Voodoo2 graphics card that is sold/marketed/used as a
> 3D only chipset, can be used under X4 as a '2D' card? With no other
> VESA/VGA card available?
>
> If that's true that's great, I have a V2 sitting here doing
On Sat, 24 Mar 2001 14:54:35 -0600
Gordon Sadler <[EMAIL PROTECTED]> wrote:
> On Sat, Mar 24, 2001 at 03:20:09PM -0500, Branden Robinson wrote:
> > On Sat, Mar 24, 2001 at 02:48:23PM -0500, Zephaniah E. Hull wrote:
> > > X4 no longer knows about glide2
> >
> > That's not precisely true. xfree86
On Sat, Mar 24, 2001 at 03:20:09PM -0500, Branden Robinson wrote:
> On Sat, Mar 24, 2001 at 02:48:23PM -0500, Zephaniah E. Hull wrote:
> > X4 no longer knows about glide2
>
> That's not precisely true. xfree86 Build-Depends on libglide2-dev for a
> reason; to build the "glide" driver which gives
On Sat, Mar 24, 2001 at 03:20:09PM -0500, Branden Robinson wrote:
> On Sat, Mar 24, 2001 at 02:48:23PM -0500, Zephaniah E. Hull wrote:
> > X4 no longer knows about glide2
>
> That's not precisely true. xfree86 Build-Depends on libglide2-dev for a
> reason; to build the "glide" driver which gives
On Sat, Mar 24, 2001 at 02:48:23PM -0500, Zephaniah E. Hull wrote:
> X4 no longer knows about glide2
That's not precisely true. xfree86 Build-Depends on libglide2-dev for a
reason; to build the "glide" driver which gives you a *2D* X environment on
Voodoo Graphics and Voodoo2 cards.
> You can us
On Sat, Mar 24, 2001 at 08:08:16PM +0100, Marcelo E. Magallon wrote:
> >> Joseph Carter <[EMAIL PROTECTED]> writes:
>
> > Neither. It's that the X server and Glide2 would have to cooperate in
> > order to let you do it. As of XFree4, X no longer knows how to talk to
> > Glide2, but does know
>> Joseph Carter <[EMAIL PROTECTED]> writes:
> Neither. It's that the X server and Glide2 would have to cooperate in
> order to let you do it. As of XFree4, X no longer knows how to talk to
> Glide2, but does know how to talk to Glide3. Evil, eh?
Then why does it work for V1 and V2?
What
On Sat, Mar 24, 2001 at 02:54:35PM -0600, Gordon Sadler wrote:
> You mean to say a Voodoo2 graphics card that is sold/marketed/used as a
> 3D only chipset, can be used under X4 as a '2D' card? With no other
> VESA/VGA card available?
>
> If that's true that's great, I have a V2 sitting here doing
On Sat, 24 Mar 2001 14:54:35 -0600
Gordon Sadler <[EMAIL PROTECTED]> wrote:
> On Sat, Mar 24, 2001 at 03:20:09PM -0500, Branden Robinson wrote:
> > On Sat, Mar 24, 2001 at 02:48:23PM -0500, Zephaniah E. Hull wrote:
> > > X4 no longer knows about glide2
> >
> > That's not precisely true. xfree86
On Sat, Mar 24, 2001 at 03:20:09PM -0500, Branden Robinson wrote:
> On Sat, Mar 24, 2001 at 02:48:23PM -0500, Zephaniah E. Hull wrote:
> > X4 no longer knows about glide2
>
> That's not precisely true. xfree86 Build-Depends on libglide2-dev for a
> reason; to build the "glide" driver which gives
On Sat, Mar 24, 2001 at 03:20:09PM -0500, Branden Robinson wrote:
> On Sat, Mar 24, 2001 at 02:48:23PM -0500, Zephaniah E. Hull wrote:
> > X4 no longer knows about glide2
>
> That's not precisely true. xfree86 Build-Depends on libglide2-dev for a
> reason; to build the "glide" driver which gives
On Sat, Mar 24, 2001 at 02:48:23PM -0500, Zephaniah E. Hull wrote:
> X4 no longer knows about glide2
That's not precisely true. xfree86 Build-Depends on libglide2-dev for a
reason; to build the "glide" driver which gives you a *2D* X environment on
Voodoo Graphics and Voodoo2 cards.
> You can u
On Sat, Mar 24, 2001 at 08:08:16PM +0100, Marcelo E. Magallon wrote:
> >> Joseph Carter <[EMAIL PROTECTED]> writes:
>
> > Neither. It's that the X server and Glide2 would have to cooperate in
> > order to let you do it. As of XFree4, X no longer knows how to talk to
> > Glide2, but does know
On Sat, Mar 24, 2001 at 02:14:26PM +0100, Marcelo E. Magallon wrote:
> >> "Zephaniah E. Hull" <[EMAIL PROTECTED]> writes:
>
> > You simply CAN NOT use mesag3-glide2 on a V3 with X4, it won't work.
>
> Uhm. Why?
>
> (if I'm going to be maintaining this, I'd like to know why it doesn't
> work wit
>> Joseph Carter <[EMAIL PROTECTED]> writes:
> Neither. It's that the X server and Glide2 would have to cooperate in
> order to let you do it. As of XFree4, X no longer knows how to talk to
> Glide2, but does know how to talk to Glide3. Evil, eh?
Then why does it work for V1 and V2?
Wha
On Sat, Mar 24, 2001 at 02:14:26PM +0100, Marcelo E. Magallon wrote:
> >> "Zephaniah E. Hull" <[EMAIL PROTECTED]> writes:
>
> > You simply CAN NOT use mesag3-glide2 on a V3 with X4, it won't work.
>
> Uhm. Why?
>
> (if I'm going to be maintaining this, I'd like to know why it doesn't
> work wi
>> "Zephaniah E. Hull" <[EMAIL PROTECTED]> writes:
> You simply CAN NOT use mesag3-glide2 on a V3 with X4, it won't work.
Uhm. Why?
(if I'm going to be maintaining this, I'd like to know why it doesn't
work with a specific setup, in particular, I'd like to know if this is
a bug in mesa or
>> Joseph Carter <[EMAIL PROTECTED]> writes:
> modes (which anyone who has seen me work in X knows I spend 30% of my time
> in 640x480 or lower due to unreadably small, aliased fonts in things like
> Netscape..)
Just as a hint, Galeon let's you change the scaling of the fonts on a
per page b
>> Alexander Hvostov <[EMAIL PROTECTED]> writes:
> > > Package: mesag3-glide2 (debian/main)
> > > Maintainer: Marcelo E. Magallon <[EMAIL PROTECTED]>
> > > 74471 Open GL xscreensavers cause X to hang with 3DFX cards.
> >
> > I need help with this bug, I c
On Sat, 24 Mar 2001 02:06:40 -0800
Joseph Carter <[EMAIL PROTECTED]> wrote:
> On Fri, Mar 23, 2001 at 03:15:25PM -0800, Alexander Hvostov wrote:
> > I have this problem too. After a while, X freezes while running _any_ OpenGL
> > application. This means blender, GL screen savers, GL xmms plugins,
On Fri, Mar 23, 2001 at 03:15:25PM -0800, Alexander Hvostov wrote:
> I have this problem too. After a while, X freezes while running _any_ OpenGL
> application. This means blender, GL screen savers, GL xmms plugins, etc.
I'll assume you're running XFree4 since you didn't say otherwise.
X freezes
On Fri, Mar 23, 2001 at 11:29:12PM +0100, Marcelo E. Magallon wrote:
> >> BugScan reporter <[EMAIL PROTECTED]> writes:
>
> > Package: mesag3-glide2 (debian/main)
> > Maintainer: Marcelo E. Magallon <[EMAIL PROTECTED]>
> > 74471 Open GL xscreensavers cause X to hang with 3DFX cards.
>
> I n
On Fri, 23 Mar 2001, Alexander Hvostov wrote:
> I have this problem too. After a while, X freezes while running _any_ OpenGL
> application. This means blender, GL screen savers, GL xmms plugins, etc.
> The only way to recover from this is to login to the machine over the network,
> kill -9 X, and
On Fri, 23 Mar 2001 23:29:12 +0100
"Marcelo E. Magallon" <[EMAIL PROTECTED]> wrote:
> >> BugScan reporter <[EMAIL PROTECTED]> writes:
>
> > Package: mesag3-glide2 (debian/main)
> > Maintainer: Marcelo E. Magallon <[EMAIL PROTECTED]>
> > 74471 Open GL xscreensavers cause X to hang with 3DFX
>> BugScan reporter <[EMAIL PROTECTED]> writes:
> Package: mesag3-glide2 (debian/main)
> Maintainer: Marcelo E. Magallon <[EMAIL PROTECTED]>
> 74471 Open GL xscreensavers cause X to hang with 3DFX cards.
I need help with this bug, I can't test this as I don't have TDFX
hardware.
--
Marc
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