l-screen game
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eys don't work inside a full-screen game
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e a full-screen game
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ume keys don't work inside a full-screen game
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388547
Title:
Volume keys don't work inside a full-screen game
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Title:
Volume keys don't work inside a full-screen game
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chpad.net/hundredpapercuts/+bug/388547/comments/16
On 2011-10-26T02:02:31+00:00 Daniel Stone wrote:
Sorry, I don't think you're going to love this answer, but there's not a
lot X can do about it.
As mentioned in th
x27;t work inside a full-screen game
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-settings-daemon in Ubuntu.
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Title:
Volume keys don't work inside a full-screen game
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Title:
Volume keys don't work inside a full-screen game
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y Play/Pause/Stop hotkeys (right side of my screen).
>
> I would like to change my volume without have to exit the game.
>
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Title:
Volume keys don't work inside a full-screen game
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7;t work inside a full-screen game
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It's not just annoying (especially when playing loud *shooting* games)
it's even kinda security lack, imagine an unwanted program (viruslike)
steals the keyboard an forces you to shutdown your PC in order to regain
control...
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One workaround is to use gizmod as described in the following ubuntu
forum thread.
http://ubuntuforums.org/showthread.php?t=1585664
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This affects me as well in Ubuntu 10.10 x64 while playing the Linux
versions of several of the games in the Humble Indie Bundles.
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If anyone has a workaround for this, please post it here. I tried using
xkeybinds but it also does not work when a full screen game hijacks the
keyboard input.
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My view is that in terms of usability, this is very poor.
People who game in windows expect their keys on their keyboard to work
all the time, not just inside specific use-cases.
What are our options for a solution?
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I have the same problem on Ubuntu 10.04... It is very annoying, when a
game is running I can't lower it's sound...
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Desktop Bugs, which i
** Changed in: gnome-settings-daemon (Ubuntu)
Importance: Undecided => Low
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So it is a limitation of X.org? I think that we have 2 types of
fullscreen apps here:
- "Fake" fullscreen: Wine apps, Firefox, Totem. They don't grab the
keyboard. Basically, they hide the window decoration and fill the screen
with the window.
- "True" fullscreen: Games. They grab the keyboard c
Actually, in all games (running natively). The games took control of the
keyboard, so it's not possible to change volume, mute sound, use
multimedia keys to stop/play musics.
Games using Wine doesn't have this problem. They don't capture
completely the keyboard (it's even possible to rotate compi
In 9.10 it wasn't possible too.
Em Sex, 2010-05-07 às 14:35 +, Matthew Paul Thomas escreveu:
> This is a regression. In Ubuntu 9.04, I could change the volume while
> playing (for example) Briquolo or Hedgewars. In 10.04, I can't. I don't
> remember whether I could in 9.10.
>
> ** Also affe
I don't see how this could be a gnome-settings-daemon issue. gnome-
settings-daemon has a passive grab on the volume keys, and it will get
temporary focus during a keypress so that the keypresses are routed to
g-s-d. If a fullscreen game has an active grab on the keyboard or
pointer, then there is
Oops, sorry, I missed the part where this bug was in Jaunty.
Leonardo, can you give some examples of games where Ubuntu has the
problem? Does it have the same problem in later Ubuntu versions?
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This is a regression. In Ubuntu 9.04, I could change the volume while
playing (for example) Briquolo or Hedgewars. In 10.04, I can't. I don't
remember whether I could in 9.10.
** Also affects: gnome-settings-daemon (Ubuntu)
Importance: Undecided
Status: New
** Summary changed:
- fullsc
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