Since this bug is labeled as gtk+2.0, I'd be interested to see also work
continued on the gtk+2.0 toolkit.
By manually editing gtk+2.0 themes, one can at least double some
elements' dimensions and it seems not to break the layout of
applications (of course such a theme derivative is then
Thibault - sort of. The main reason that the image quality is worse is
that LCD panels just dont look much good at anything other than their
native resolution, even on Windows or OS X. The difference in DPI is
probably only one of the intermediate factors involved.
The good news is that Unity 7
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: gtk+2.0 (Ubuntu)
Status: New = Confirmed
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It seems I have the same bug on my laptop with the Natty release.
I'm using a Dell Latitude D830 with an Nvidia Quadro NVS 135M. I
installed the proprietary drivers.
I try to change the resolution (in pixel) with nvidia-settings.
With 1920*1200 (native resolution) I have :
xdpyinfo | grep dime
I forgot to mention that the native ratio of the screen is 16:10. Can it
cause some mistakes when the values are rounded ?
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https://bugs.launchpad.net/bugs/564072
the issue is not a gtk one no
** Changed in: gtk+2.0 (Ubuntu)
Importance: Undecided = Low
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DPI is not recognized by UBUNTU, so fonts, icons and the whole system is too
small
https://bugs.launchpad.net/bugs/564072
You received this bug notification because you are a member of Ubuntu
I'm assigning this to gtk+ now, which handles most of the rendering
work. I'm sorry if this is wrong.
** Package changed: ubuntu = gtk+2.0 (Ubuntu)
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DPI is not recognized by UBUNTU, so fonts, icons and the whole system is too
small
https://bugs.launchpad.net/bugs/564072
You received this bug