On Wed, 2007-11-21 at 22:27 +0100, Andreas Røsdal wrote:
Why is it necessary for gnome-games configure to fail if GGZ is not
found? If configure doesn't find GGZ, why not just disable building
whatever games have hard dependencies on GGZ? Or do all the games now
depend on GGZ?
GGZ
On Wed, 2007-11-21 at 23:28 +0100, Olav Vitters wrote:
On Wed, Nov 21, 2007 at 05:02:20PM -0500, David Zeuthen wrote:
Also, who is maintaining the dep list? I've proposed PolicyKit and
PolicyKit-gnome as soft deps but received no response from the
maintainers of that list. OTOH, lots of
On Wed, Nov 21, 2007 at 05:02:20PM -0500, David Zeuthen wrote:
Also, who is maintaining the dep list? I've proposed PolicyKit and
PolicyKit-gnome as soft deps but received no response from the
maintainers of that list. OTOH, lots of projects seem to want to use
PolicyKit at least as a soft
2007/11/22, David Zeuthen [EMAIL PROTECTED]:
Hardly a very constructive response. My take is that the list is not
accurate; we really should make a distinction between hard and soft
deps. Software in the GNOME desktop and platform releases should be able
to build without having the soft deps