This seems like a pulseaudio bug to me, nothing to do with the indicator.
Adding pulseaudio and moving to invalid for indicator-sound...
** Also affects: pulseaudio (Ubuntu)
Importance: Undecided
Status: New
** Changed in: indicator-sound (Ubuntu)
Status: New => Invalid
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*** This bug is a duplicate of bug 1485522 ***
https://bugs.launchpad.net/bugs/1485522
** This bug has been marked a duplicate of bug 1485522
Volume obtained is 100% in multimedia sink for sounds from app
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I've tested this adding some debug statements to the sound indicator to
see if the incoming volumes are changing from Pulse.
Now the Qml game (I've tested with Maroon in trouble) is not changing
the volume, so the issue seems to be fixed! :)
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** Branch linked: lp:~xavi-garcia-mena/ubuntu-touch-session/bug-1317860
-env-variable-poweroff
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https://bugs.launchpad.net/bugs/1317860
Title:
the phone should switch
** Branch linked: lp:~xavi-garcia-mena/livecd-rootfs/bug-1317860-upower-
poweroff-phone-only
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https://bugs.launchpad.net/bugs/1317860
Title:
the phone should switch
** Branch linked: lp:~xavi-garcia-mena/ubuntu/vivid/upower/percentages-
power-off
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https://bugs.launchpad.net/bugs/1317860
Title:
the phone should switch itself off
The solution proposed points out that this is not an indicator-sound issue.
The indicator does not control which is the active output.
Adding pulseaudio package to the affected ones
** Also affects: pulseaudio (Ubuntu)
Importance: Undecided
Status: New
** Changed in: indicator-sound (U
As Michael points out... this is partly a duplicate of the stated bug.
I landed a branch for OTA-9 that doesn't fully fix bug #1485522, but that
avoids the volume changes from the multimedia sink.
We are waiting for a Qt patch to fully fix the volume change issue.
Regarding Silent Mode: the sou
This doesn't sound related to the indicator-sound, that is, as its name
points out: an indicator. It does not manage the full audio system.
I don't know which should be the project to be assigned, but I'm marking
this as invalid for the indicator to tidy up the bug list.
** Changed in: indicator-
Assigning to pulseaudio to see if we can keep track of this from a
deeper perspective
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https://bugs.launchpad.net/bugs/1533251
Title:
Ubuntu phone / Aquaris E5: no ri
** Changed in: indicator-sound (Ubuntu)
Assignee: (unassigned) => Xavi Garcia (xavi-garcia-mena)
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https://bugs.launchpad.net/bugs/1502094
Title:
libgee-0.8-
** Branch linked: lp:~xavi-garcia-mena/indicator-sound/bluetooth-usb-
hdmi-labels-with-tests
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https://bugs.launchpad.net/bugs/1484589
Title:
Spurious volume
d: lp:~xavi-garcia-mena/indicator-sound/bluetooth-icons-
bug-1415480
** Changed in: indicator-sound (Ubuntu)
Status: Confirmed => Fix Committed
** Also affects: pulseaudio (Ubuntu)
Importance: Undecided
Status: New
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Note:
As commented here:
https://bugs.launchpad.net/canonical-devices-system-image/+bug/1478506/comments/11
and I've observed in other apps the problem seems to be in the QML component
for playing sounds.
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The main problem I've found when testing this bug is that every sound played
from the "Maroon in trouble" opens and closes the pulse audio sink to play
every single sound.
What we experience then is that the role is changing from "alert" to
"multimedia" just for less than a second and you can s
Public bug reported:
I'm not sure 100% this is a bug but it is related to
https://bugs.launchpad.net/canonical-devices-system-image/+bug/1478506
When the "Marron in trouble" games launches a sound the multimedia sink
it's updated and when reading the volume it's always 100%.
I'ts not 100% for ot
** Branch linked: lp:~xavi-garcia-mena/indicator-sound/lp-1478506-use-
role-volume
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https://bugs.launchpad.net/bugs/1478506
Title:
Apps change audio output role all
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