Ultimately this turned out to be mesa bug, fixed around 10.1.3 or so.
** Changed in: xserver-xorg-video-intel (Ubuntu)
Status: Incomplete = Fix Released
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Charles Lease, this bug was reported a while ago and there hasn't been
any activity in it recently. We were wondering if this is still an
issue? If so, could you please test for this with the latest development
release of Ubuntu? ISO images are available from
Hw no longer available for testing, so closing.
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https://bugs.launchpad.net/bugs/1152165
Title:
[ivb] GPU lockup IPEHR: 0x upon context
(In reply to comment #22)
(In reply to comment #20)
Hopefully https://patchwork.kernel.org/patch/2841344/ is the right fix.
Can you please test the above patch?
Unfortunately, as I said in comment #17, I don't have access to the IVB
hardware anymore so I can't test the patch.
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** Changed in: xserver-xorg-video-intel
Status: Incomplete = Invalid
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Title:
[ivb] GPU lockup IPEHR:
Hopefully https://patchwork.kernel.org/patch/2841344/ is the right fix.
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Title:
[ivb] GPU lockup IPEHR:
(In reply to comment #19)
On Wed, Jun 26, 2013 at 11:04:43PM +, bugzilla-dae...@freedesktop.org
wrote:
https://bugs.freedesktop.org/show_bug.cgi?id=64073
--- Comment #18 from Ben Widawsky b...@bwidawsk.net ---
If someone can reproduce this, can they read back register 0x20f4?
(In reply to comment #20)
Hopefully https://patchwork.kernel.org/patch/2841344/ is the right fix.
Can you please test the above patch?
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** Changed in: xserver-xorg-video-intel
Status: Confirmed = Incomplete
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Title:
[ivb] GPU lockup IPEHR:
On Wed, Jun 26, 2013 at 11:04:43PM +, bugzilla-dae...@freedesktop.org wrote:
https://bugs.freedesktop.org/show_bug.cgi?id=64073
--- Comment #18 from Ben Widawsky b...@bwidawsk.net ---
If someone can reproduce this, can they read back register 0x20f4?
Would that not be in the error
I can confirm that I did see strange white corruption when playing the
game, but I thought it was unrelated or an application error.
Unfortunately, I don't have access to the hardware anymore so I cannot
further test anything. However, given that the hangs happened on two
different OSes, with
(In reply to comment #17)
I can confirm that I did see strange white corruption when playing the
game, but I thought it was unrelated or an application error.
Unfortunately, I don't have access to the hardware anymore so I cannot
further test anything. However, given that the hangs happened
Note that with IVB and MSAA I see lots of corruption with large swaths
of memory being overwritten with pixel values (lots of 0x
especially). That would include the possibility of overwritting context
memory. Isolating MSAA in mesa would be tricky... perhaps a hack to
disable?
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On the same machine, I tried running SuperTuxKart on Arch Linux with
Linux kernel 3.10-rc2, mesa 9.1.2 and Intel drivers 2.21.6.
I seemed to get the same hang, even though 3.10-rc2 contains the above-
mentioned commit. I will attach the error state and relevant dmesg log.
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Created attachment 79627
System log from v3.10-rc2
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Title:
[ivb] GPU lockup IPEHR: 0x upon context
Aye, that appears to be same hang.
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Title:
[ivb] GPU lockup IPEHR: 0x upon context restore
Status in
Created attachment 79626
i915 error state from v3.10-rc2
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Title:
[ivb] GPU lockup IPEHR: 0x upon
** Changed in: xserver-xorg-video-intel
Status: Fix Released = Confirmed
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Title:
[ivb] GPU lockup
(In reply to comment #9)
Can you please check whether cherry-picking the referenced patch to a stable
kernel fixes the issues, too?
Yes, applying it on top of the Ubuntu 3.8 kernel worked fine.
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** Changed in: xserver-xorg-video-intel
Status: Incomplete = Fix Released
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Title:
[ivb] GPU lockup
I've just sent out the stable backport request, so this should get fixed
in the next stable kernel releases (or one of the next, around the merge
window there's a bit a lag usually due to the high patch load).
Thanks for reporting this issue and please reopen if it breaks again.
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(In reply to comment #7)
This will be interesting to see if
commit 4615d4c9e27eda42c3e965f208a4b4065841498c
Author: Chris Wilson ch...@chris-wilson.co.uk
Date: Mon Apr 8 14:28:40 2013 +0100
drm/i915: Use MLC (l3$) for context objects
has any impact. Can you please try the current
Can you please check whether cherry-picking the referenced patch to a
stable kernel fixes the issues, too?
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** Changed in: xserver-xorg-video-intel
Status: Confirmed = Incomplete
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Title:
[ivb] GPU lockup IPEHR:
** Bug watch added: freedesktop.org Bugzilla #64073
https://bugs.freedesktop.org/show_bug.cgi?id=64073
** Also affects: xserver-xorg-video-intel via
https://bugs.freedesktop.org/show_bug.cgi?id=64073
Importance: Unknown
Status: Unknown
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will be sent to the remote bug automatically. Read more about
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If you do see this regularly and want to test something, please try
applying this to your kernel:
diff --git a/drivers/gpu/drm/i915/i915_gem_context.c
b/drivers/gpu/drm/i915/i915_gem_context.c
index a1e8ecb..b9b8917 100644
--- a/drivers/gpu/drm/i915/i915_gem_context.c
+++
Public bug reported:
Had SuperTuxKart open and Chromium running in the background; then
computer locked up.
ProblemType: Crash
DistroRelease: Ubuntu 13.04
Package: xserver-xorg-video-intel 2:2.21.3-0ubuntu1
ProcVersionSignature: Ubuntu 3.8.0-11.20-generic 3.8.2
Uname: Linux 3.8.0-11-generic
** Tags removed: need-duplicate-check
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Title:
GPU lockup IPEHR: 0x IPEHR: 0x0b140001
Status in
Garbage upon context restore.
** Changed in: xserver-xorg-video-intel (Ubuntu)
Status: New = Confirmed
** Summary changed:
- GPU lockup IPEHR: 0x IPEHR: 0x0b140001
+ [ivb] GPU lockup IPEHR: 0x upon context restore
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