IPSEC is not end to end, and does not provide user authentication.
By which I mean, an IPSEC tunnel may terminate partway, for example at a
firewall, and the traffic continue unencrypted over the organization's
network, where a password sniffer gets you (if you don't think corporate
networks are c
On Sunday 12 March 2006 22:57, Daniel Stone wrote:
> On Sun, Mar 12, 2006 at 10:48:50PM +, Segedunum wrote:
> > On Thursday 2 March 2006 22:03, Jim McQuillan wrote:
> > > Desktop integration of local devices. Floppies, CDRoms and USB memory
> > > devices plugged into the thin client...
> > > Ne
On Sun, Mar 12, 2006 at 10:48:50PM +, Segedunum wrote:
> On Thursday 2 March 2006 22:03, Jim McQuillan wrote:
> > Desktop integration of local devices. Floppies, CDRoms and USB memory
> > devices plugged into the thin client...
> > Network transparent Audio. running your favorite audio on the
On Thursday 2 March 2006 22:03, Jim McQuillan wrote:
> Desktop integration of local devices. Floppies, CDRoms and USB memory
> devices plugged into the thin client...
> Network transparent Audio. running your favorite audio on the server, while
> the speakers are attached to the thin client termin
Am Donnerstag, 2. März 2006 23:03 schrieb Jim McQuillan:
Hi,
> o Encryption of the X protocol. Sure you can tunnel your X
> connection over SSH, but there are scaling issues when you
> run anything more than 30-40 thin clients from the same server.
> We have several examples of hun
On Thursday 02 March 2006 23:19, Alex Graveley wrote:
> There is a still a lot of discussion and work to be done, beyond just X.
>Namely, as an application developer, what API do I use to access these
> cool 3D features?
yes, this is an interesting question. i'm not sure we're quite there ye
On Friday 03 March 2006 18:21, you wrote:
> So the toolkits are going to provide API for all OpenGL capabilites,
Well, they do. You create an OpenGL widget and you render to it using
OpenGL.
> as well as allowing me to interact with and alter the desktop-wide
> scene graph?
For the sake of de
On 2 Mar 2006, at 22:03, Jim McQuillan wrote:
Waldo,
I'm the project leader for LTSP.org (Linux Terminal Server
Project), and
as the upcoming DDC in Ottawa, I'd like to see some discussion
about some
things that are very important to those of us who are deploying
Linux thin
clients.
I
So the toolkits are going to provide API for all OpenGL capabilites, as
well as allowing me to interact with and alter the desktop-wide scene
graph? Because as an application author, this is the kind of control
and power I want. I suspect the toolkits have not signed up to support
this, tho
On Friday 03 March 2006 07:19, Alex Graveley wrote:
> There is a still a lot of discussion and work to be done, beyond just
> X. Namely, as an application developer, what API do I use to access
> these cool 3D features?
As an application developer you use whatever rendering framework the
toolkit
There is a still a lot of discussion and work to be done, beyond just X.
Namely, as an application developer, what API do I use to access these
cool 3D features?
-Alex
Aaron J. Seigo wrote:
On Sunday 26 February 2006 16:49, Bastian, Waldo wrote:
* The 3D Linux Desktop: 3D support affects
On Sunday 26 February 2006 16:49, Bastian, Waldo wrote:
> * The 3D Linux Desktop: 3D support affects the X server, window manager,
> compositing manager and desktop applications. How does it all fit
> together? How can 3D be used to improve the end user experience?
talking with zack rusin about
Waldo,
I'm the project leader for LTSP.org (Linux Terminal Server Project), and
as the upcoming DDC in Ottawa, I'd like to see some discussion about some
things that are very important to those of us who are deploying Linux thin
clients.
Some of the hot issues include:
o Desktop integration of
As a result of desktop architects meeting in december of last year, OSDL
DTL is assisting with the organisation of three dedicated summits around
printing, wireless and power management in April 2006. In order to
maintain the momentum that has been created with these efforts OSDL DTL
is currently w
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