The installation went much better today. Had to change the file structure
of the release just a tad, but all of the Intel Macs in Mrs. Wauzzinski's
class have the games installed. Good job, gentleman!
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The installation screen shots have been uploaded to the server in the docs/
directory.
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More help :
Hey, we have a code review assignment due tomorrow as well as the system
test assignment due Thursday. Has anyone talked to Nova lately to get their
code/application?
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Post to :
:30 PM, Doug Shook dssh...@gmail.com wrote:
Thanks for the suggestions Ian. I, too, have noticed that it can take a
minute for the sets to load up and there is an item on my list for adding in
some sort of a notification about this. On the bright side, however, when I
use it on campus
they'll need longer than 25 characters for an
answer.
For math, I'd venture to say that 10 is a safe length.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware Software Technician
On Mon, Apr 19, 2010 at 2:34 PM, Doug Shook dssh...@gmail.com wrote:
Another task
is) at the same time would be too difficult to keep up with.
On Mon, Apr 19, 2010 at 6:37 PM, Doug Shook dssh...@gmail.com wrote:
The answers are a consideration as well as the questions. I have already
been toying around with this idea for Battleship and have a ballpark figure
for what I
For homework 7, and I assume 8.oh boy!
-- Forwarded message --
From: Matthew Glaister mattglais...@gmail.com
Date: Mon, Apr 19, 2010 at 8:10 PM
Subject: Link
To: Doug Shook dssh...@gmail.com
Here's a 7z full of everything.
http://ilocker.bsu.edu/users/mpglaister/BSU_SHARED
Ok guys, slight change of plans I guess. Tom, since you've already gotten
the avatar stuff essentially finished and Ian is busy with frogger levels
and graphics and such, I'd like for you to switch over to documentation. We
need a user manual for all four games and the Question Generator, plus
Hey guys, I was just wondering if anyone has heard from Nova yet. We can't
do the assignment tomorrow without their code.
I'm not complaining, just curious...I fully expect them to make this
difficult for us, as usual.
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Mailing list:
this most recent assignment I am glad we
all did it. Looks like we have more pluck and ambition than we thought.
Ian Crotty
UTS Hardware Technician
Ball State University
On Thu, Apr 8, 2010 at 10:12 AM, Doug Shook dssh...@gmail.commailto:
dssh...@gmail.com wrote:
Table copied from the board
Oh and one other thinghow about taking the menu bar off the top? It's
only really got one thing on it right now (File-Quit) and this can be
accomplished just as easily by Xing it out.
On Thu, Apr 8, 2010 at 11:36 AM, Doug Shook dssh...@gmail.com wrote:
Perhaps this should go in a separate
be in class tomorrow to demo
on my laptop. Is anyone in contact with Nova about this? Do they have an
updated JAR for us at all?
Tom
From:
destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast=
bsu@lists.launchpad.net] On Behalf Of Doug
While certainly not high priority, shaming Nova a bit does seem worth the
cost of admission.
On Tue, Apr 6, 2010 at 9:55 AM, Zach Elko zache...@gmail.com wrote:
I vote that we don't do it. We have a high enough grade, and this is
ridiculous. We've done more work on their project than they
Went and did some testing for Sleuths at Burris yesterday. Got some awesome
feedback and it seems like this one might be the highest rated game yet.
Some notes:
Kids seemed to enjoy the theme of the game right away.
The most requested feature was to make the picture of the tools clickable.
To: Doug Shook
Cc: destiny@lists.launchpad.net
Subject: Re: [Destiny] HW5
Ok. Much appreciated. Zach and I just looked at Wintermute's wiki
actually.
Ian Crotty
UTS Hardware Technician
Ball State University
On Wed, Mar 31, 2010 at 12:26 PM, Doug Shook dssh...@gmail.commailto:
dssh
I never got them. Perhaps you forgot to hit reply all?
On Mon, Mar 22, 2010 at 1:42 PM, Andy Elsten aelste...@gmail.com wrote:
i sent them out in one big zip file did no one receive them?
On Mon, Mar 22, 2010 at 11:46 AM, Zach Elko zache...@gmail.com wrote:
I'd prefer that this happen
I vote 2. I think 1 makes the game too easy and encourages random clicking
without thinking about their actions, since it will all be given to them.
On Mon, Mar 15, 2010 at 5:51 PM, Zach Elko zache...@gmail.com wrote:
Should the hints that the player unlocks in Sleuths be...
1. Added to
Sleuths will now load scenes from xml. Ian, please look at the Scene.xml
file and see how i set it up. All of the scene files should look similar to
this. One important thing to note is that there should be no quotes around
the image names. Also, it appeared that some of the images might have
this change if you'd like, I know you've done a lot
recently and are busy with Battleship. Just let me know.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware Software Technician
On Thu, Mar 11, 2010 at 12:43 PM, Doug Shook dssh...@gmail.com wrote:
I agree with what
I made a few important updates to the Question Generator:
-You may now add a set to both games while only typing everything in once
(if the set is appropriate for both)
-Sets can be deleted
I can't think of much left to be done for the Question Generator, but I'm
sure there's still a few things
Attention everyone, the repo is down and has been for a couple days. I
spoke to Zach and someone is (hopefully) working on it. In the meantime if
you're working on something that you think someone else might also be
working on, please keep in touch with each other so that once the repo comes
I'm going in to pick up a laptop from Christy on Friday, so I'll ask her
about vocab then. Also, I'm going to be making some additions to the
Question Generator soon, so be on the lookout for those.
On Wed, Mar 3, 2010 at 9:07 PM, Ian Crotty archangel...@gmail.com wrote:
I recall that as well.
On Tue, Feb 23, 2010 at 2:19 PM, Doug Shook dssh...@gmail.com wrote:
Beta testing round 2 happened today! Here's a recap:
There was still an overwhelmingly positive response to the game. Not
everyone liked it but most did.
From the surveys:
Likes: Questions, Bunny, and Bunny Sounds
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