like the idea of
having the data in a more malleable or neutral form. Thank you for pointing
that out.
> On Dec 14, 2020, at 11:46 AM, Wes McKinney wrote:
>
> Arrow only uses Flatbuffers to serialize metadata, *not* data.
>
> On Mon, Dec 14, 2020 at 1:39 PM Robert Bigelow
>
, Rust
> and Swift. It was originally created at Google for game development and other
> performance-critical applications.
>
>
> -Original Message-
> From: Robert Bigelow
> Sent: Sunday, December 13, 2020 1:00 PM
> To: dev@arrow.apache.org
> Subject: arrow for
Dear Arrow devs,
I’m writing a game engine in Swift, and the next system to design is the
resource manager / asset database. Arrow seems like an attractive option for
the heart of an engine, since many of the performance goals stated for analytic
workloads are shared by real-time rendering. Dat