Re: arrow for game engine / graphics workloads?

2020-12-14 Thread Robert Bigelow
like the idea of having the data in a more malleable or neutral form. Thank you for pointing that out. > On Dec 14, 2020, at 11:46 AM, Wes McKinney wrote: > > Arrow only uses Flatbuffers to serialize metadata, *not* data. > > On Mon, Dec 14, 2020 at 1:39 PM Robert Bigelow >

Re: arrow for game engine / graphics workloads?

2020-12-14 Thread Robert Bigelow
, Rust > and Swift. It was originally created at Google for game development and other > performance-critical applications. > > > -Original Message- > From: Robert Bigelow > Sent: Sunday, December 13, 2020 1:00 PM > To: dev@arrow.apache.org > Subject: arrow for

arrow for game engine / graphics workloads?

2020-12-13 Thread Robert Bigelow
Dear Arrow devs, I’m writing a game engine in Swift, and the next system to design is the resource manager / asset database. Arrow seems like an attractive option for the heart of an engine, since many of the performance goals stated for analytic workloads are shared by real-time rendering. Dat