Also, I think the android.ndkVersion can be in the build.gradle of the
plugin too, not needed to be on Cordova's gradle files (at least docs say
it can be in a module build.gradle, but I could be wrong)
If we put it in cordova's gradle and people don't have the ndk, would it
error?
But having it
My point is, how can Cordova fulfill the document requirements for
something it doesn't require?
The requirements will depend on the plugin that does uses NDK, and what
NDK version it depends on.
If a plugin requires NDK to be installed for it to work, then it should
be up to the plugin to
Hi Vladyslav,
This mailing list is only for development of the Cordova framework, not
for support for building apps or plugins with Cordova.
For support, I'd suggest try asking in our Slack community at
http://slack.cordova.io/
Alternatively, you can also try asking on StackOverflow at
Hello, I'm developing a plugin for cordova, but I noticed, that config-file
in plugins.xml doesn't work. I'm using a Cordova 10.0. Nothing add to
AndroidManifest after adding plugin to cordova project and after cordova
build android.
http://apache.org/cordova/ns/plugins/1.0;
Thanks for the response. Yes I think none of the Apache Cordova maintained
plugins would use C or C++ code with Android NDK, but there are some
third-party plugins which do use at least C code with NDK and
cordova-sqlite-storage from myself would be a major example.
Setting ANDROID_NDK_HOME