On 4/19/16, 12:30 PM, "piotrz" wrote:
>Hi,
>
>I was experimenting with DataItemRenderer in TodoListSampleApp. I see that
>TodoItemRenderer have adjustSize method with logic which positioning
>controls. - They have displayed horizontally. - Nicly in flash and js.
>
flash api,it is just a api,design good.it will not hurt performance.
the api always not hurt performance
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I think there's some disagreement about the abstraction level where the
FlexJS framework lives. I've always understood that it lived at the
component level. Buttons, lists, sliders, data grids, etc. Emulating Flash
drawing APIs seems like a lower level to me. I feel like we should use the
Flash
I agree that FalconJX without the FlexJS framework is an important use
case. That's basically why I'm here contributing to the project. I want to
champion the ActionScript language, and show how FalconJX will let you use
ActionScript anywhere that JavaScript is supported. That means (now or
On Tue, Apr 19, 2016 at 3:37 PM, Harbs wrote:
> 4. I think we need a system to create an automated build of Definitely
> Typed definitions into FlexJS swcs into a centralized repo. I think Github
> has hooks you can use to trigger things when their repo changes.
>
My
On Tue, Apr 19, 2016 at 3:44 PM, Harbs wrote:
> I missed a fifth item in my list of things we need:
> 5. We need tooling to pull in external swcs (externs and cross-copiling
> ones) when compiling to Javascript.
>
When you say tooling, do you mean some kind of package
We have an equally important component that is FalconJX. I envision lot of
demand to work on non-FlexJS, pure FalconJX work.
I think the Starling port falls under the category of pure FalconJX work
and not FlexJS. We already have a game company working on making a game
using the FalconJX
I missed a fifth item in my list of things we need:
5. We need tooling to pull in external swcs (externs and cross-copiling ones)
when compiling to Javascript.
(I think we also need a naming convention for the two types of swcs.
"definition swcs" and "code swcs”?)
On Apr 20, 2016, at 1:37 AM,
Alex and Josh bring up good points.
I’m thinking that I should step back and figure out what I was trying to
accomplish by suggesting that we accept these APIs.
In fact, I think it’s time we figure out exactly what FlexJS actually is.
The motivation to accept the code into FlexJS was really to
But Flex is based on the Flash runtime and underlying API. Without the
drawing commands, the interactive layer, point classes, event management,
byte array, birthday data, mouse events, etc Flex and other frameworks
wouldn't be possible.
The Flash layer and related classes are what Flex is built
Hi,
I was experimenting with DataItemRenderer in TodoListSampleApp. I see that
TodoItemRenderer have adjustSize method with logic which positioning
controls. - They have displayed horizontally. - Nicly in flash and js.
I've tried create new item renderer [1] with HorizontalLayout bead. - The
On 4/19/16, 12:01 AM, "Harbs" wrote:
>webgl is not a very good name, because a lot of the code is actually
>canvas rather than webgl.
OK. I realized that Lizhi has been calling it SpriteFlexJS. So that
could be in the package name.
Actually this might be a good time
webgl is not a very good name, because a lot of the code is actually canvas
rather than webgl.
I think that expectations can be set using documentation. We can label flash
packages as “experimental” or something similar, so clients would be aware that
it will likely be incomplete.
What might
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