Re: flexjs game hugryhero

2016-01-24 Thread yishayw
.247.n4.nabble.com/flexjs-game-hugryhero-tp51348p51368.html Sent from the Apache Flex Development mailing list archive at Nabble.com.

Re: flexjs game hugryhero

2016-01-21 Thread lizhi
i have remove all Embed,with loader. and the flexjs not support xml now. so the version use the json. -- View this message in context: http://apache-flex-development.247.n4.nabble.com/flexjs-game-hugryhero-tp51348p51355.html Sent from the Apache Flex Development mailing list archive

Re: flexjs game hugryhero

2016-01-21 Thread lizhi
and if i have time,i will render the flash api,use the webgl. not depend the starling.just flash api webgl. -- View this message in context: http://apache-flex-development.247.n4.nabble.com/flexjs-game-hugryhero-tp51348p51352.html Sent from the Apache Flex Development mailing list archive

Re: flexjs game hugryhero

2016-01-21 Thread Michael Schmalle
M, lizhi <s...@qq.com> wrote: > >> and if i have time,i will render the flash api,use the webgl. >> not depend the starling.just flash api webgl. >> >> >> >> -- >> View this message in context: >> http://apache-flex-development.247.n4.n

Re: flexjs game hugryhero

2016-01-21 Thread lizhi
thanks your js.swc but it is different. this game not use the starling,and webgl. this game use the canvas. -- View this message in context: http://apache-flex-development.247.n4.nabble.com/flexjs-game-hugryhero-tp51348p51351.html Sent from the Apache Flex Development mailing list archive

Re: flexjs game hugryhero

2016-01-21 Thread Michael Schmalle
the webgl. > not depend the starling.just flash api webgl. > > > > -- > View this message in context: > http://apache-flex-development.2333347.n4.nabble.com/flexjs-game-hugryhero-tp51348p51352.html > Sent from the Apache Flex Development mailing list archive at Nabble.com. >

Re: flexjs game hugryhero

2016-01-21 Thread Michael Schmalle
20, 2016 at 8:29 PM, lizhi <s...@qq.com> wrote: > > > > > > http://matrix3d.github.io/assets/html5/flexjsstage3d/bin/js-release/#test_hugryhero > > > > > > > > -- > > View this message in context: > > > http://apache-flex-developm

Re: flexjs game hugryhero

2016-01-21 Thread OmPrakash Muppirala
Any reason we want to embed images? It makes sense in a swf because it is a compact file format. For the HTML version if we stick a big base 64 image in the minified code, we are unnecessarily making the initial download size bigger. A better approach would be to use spritesheets when dealing

Re: flexjs game hugryhero

2016-01-21 Thread Michael Schmalle
Ok, I am ignorant. If I was to make a little audio app with FlexJS, "what" are the assets as far as like png loading for an image? Is all that in the FlexJS stor example? How is the layout working on browsers? Last time I checked there was still styling and layout hicups. Do you have an online

Re: flexjs game hugryhero

2016-01-21 Thread Alex Harui
On 1/21/16, 2:43 AM, "Michael Schmalle" wrote: >Oh yeah one other things to those that read. What Renaun proved was that >the Starling framework "could" be used and it compiled to JS, so. > >@Alex, this is why lizhi was asking about Embed, the hungry heros

Re: flexjs game hugryhero

2016-01-21 Thread Michael Schmalle
If/when you have time, could you make a JIRA that sort of outlined the process for the base64 encoding? I am good at somethings but something like this I really don't have any experience, I know the hooks in the compiler and such but what would actually be involved in getting the bytes to emit

Re: flexjs game hugryhero

2016-01-21 Thread Alex Harui
On 1/21/16, 8:24 AM, "Michael Schmalle" wrote: >If/when you have time, could you make a JIRA that sort of outlined the >process for the base64 encoding? I am good at somethings but something >like >this I really don't have any experience, I know the hooks in the

Re: flexjs game hugryhero

2016-01-21 Thread Alex Harui
On 1/21/16, 8:48 AM, "Michael Schmalle" wrote: >Ok, I am ignorant. If I was to make a little audio app with FlexJS, "what" >are the assets as far as like png loading for an image? There is an Image component that loads png/gif/jpg. > >Is all that in the FlexJS stor

Re: flexjs game hugryhero

2016-01-21 Thread Josh Tynjala
In my opinion, it wouldn't necessarily be considered a best practice to use [Embed] with JavaScript output, but it could be useful in some circumstances. SWF, as a format, was great for distributing games because you could easily download and pass around one file that can be deployed pretty much

Re: flexjs game hugryhero

2016-01-21 Thread jude
Even if the initial download size is bigger it can actually load faster. This is because: *Fetching resources over the network is both slow and expensive: the download may require multiple roundtrips between the client and server, which delays processing and may block rendering of page content,

Re: flexjs game hugryhero

2016-01-21 Thread OmPrakash Muppirala
On Thu, Jan 21, 2016 at 10:32 PM, jude wrote: > Even if the initial download size is bigger it can actually load faster. > This is because: > > *Fetching resources over the network is both slow and expensive: the > download may require multiple roundtrips between the

RE: flexjs game hugryhero

2016-01-21 Thread Sugan Naicker
Hi, Very nice! Rgs Sugan -Original Message- From: lizhi [mailto:s...@qq.com] Sent: Thursday, January 21, 2016 6:30 AM To: dev@flex.apache.org Subject: flexjs game hugryhero http://matrix3d.github.io/assets/html5/flexjsstage3d/bin/js-release/#test_hu gryhero -- View this message

flexjs game hugryhero

2016-01-20 Thread lizhi
http://matrix3d.github.io/assets/html5/flexjsstage3d/bin/js-release/#test_hugryhero -- View this message in context: http://apache-flex-development.247.n4.nabble.com/flexjs-game-hugryhero-tp51348.html Sent from the Apache Flex Development mailing list archive at Nabble.com.

Re: flexjs game hugryhero

2016-01-20 Thread OmPrakash Muppirala
message in context: > http://apache-flex-development.2333347.n4.nabble.com/flexjs-game-hugryhero-tp51348.html > Sent from the Apache Flex Development mailing list archive at Nabble.com. >