Peter Cawley wrote:
Hence I'd like to pose two questions to people interested in
mod_lua:
* Would you be interested in mentoring a GSoC project on mod_lua?
* Is there anything else which you think could be done to mod_lua
within the scope of GSoC?
1. Yes
2. The last time I tried it, mod_lua
Akins, Brian wrote:
Remember, this is old and simple...
That's ok---so am I.
Matt
Akins, Brian wrote:
There is an early version of my efforts floating around - mod_lua_request.
(I can repost it, as well).
I'd be interested in seeing it.
Matt
Corsix wrote:
I didn't have trouble building it on linux, however:
1) I cannot build it on windows; the first part of the win32 buil
2) The mod_wombat build process is reluctant to find libapreq2 unles
These are both good to know! In my role as evil, horrible
task-master/GSoC Mentor, I will
Maxime Petazzoni wrote:
Hi all,
* Corsix <[EMAIL PROTECTED]> [2008-04-29 21:23:17]:
My thoughts on possible improvements for mod_wombat are as follows:
* Compile time option to exclude libapreq2 (and thus not export to Lua
functions dependant upon it), in future leading to a built-in
Issac Goldstand wrote:
We're not talking about fresh users, we're talking about existing
users. Fresh users have to deal with one learning curve or another
anyway.
I'm not talking about fresh users either.
Matt
Graham Leggett wrote:
The trouble is, if I want to solve problem A ("configure the server"),
and I find out that before I can solve problem A ("configure the
server") I need to first solve problem B ("learn a new language"),
that is a big incentive to just ignore the new server and stick with
All,
I've been talking to Brian McCallister about mod_wombat, particularly
about trying to get a student to work on it via Google's Summer of Code
program. He thinks that's a good idea and suggested I bring it up on
this list. He's also willing to mentor someone and I can help out with
that too