Opps I find that in the next release there is no more pooling. My bad.
But any ideas about the advantage of using direct buffer for writing?
Pooling direct buffer hurts performance, but probably can bring down the
memory footprint. Some users might want to control over memory usage???
ukong
I am just a casual user of MINA but I come across looking at the source code
of PooledByteBufferAllocator when I found out that my app has been using a
lot non-heap memory which does not seem to release.
I believe direct buffers are not garbaged collected but in the current
implementation of Pool