Re: Blinky targets do not load

2019-01-29 Thread Aditi Hilbert
The docs got updated yesterday with this. I tested using the —HEAD flag to install openocd and run Blinky on nRF52DK. Aditi > On Jan 29, 2019, at 3:46 AM, Fabio Utzig wrote: > > On Fri, Jan 25, 2019, at 6:39 PM, Simon Ratner wrote: >> Correct, the version of openocd in homebrew does not work

Re: Blinky targets do not load

2019-01-28 Thread marko kiiskila
Hi Simon, I have a source tree of openocd 0.10 with that capability. And I have built versions for Linux/MacOS as well, although you probably don’t want those. Let me know if you want me to send the source tarball. I should be able to generate a patch file out of it too. Bummer that the

Re: Blinky targets do not load

2019-01-25 Thread Simon Ratner
Correct, the version of openocd in homebrew does not work with nRF52. There used to be a link to pre-built binaries that do work, but that link is gone in the latest version of the docs. I have just run into this myself - no idea why/when the docs were changed. Compare:

Re: Blinky targets do not load

2019-01-03 Thread Fabio Utzig
Hi Duane, I believe, but am not entirely sure, that OpenOCD 0.10.0 release was not able to flash nrf52x devices. I would suggest installing the latest from git. If using homebrew: $ brew install --HEAD open-ocd Or "reinstall" might work (sorry, not macOS user here!) Best, Fabio On Thu, Jan

Blinky targets do not load

2019-01-03 Thread Duane Hooton
I am attempting to establish a newt environment on a MacBook running Mojave. This is a new computer and only supports usb-c ports. I have attached a newt nano2 through an adapter to one of these ports. I have meticulously followed the steps to produce the Blinky app and associated boot loader.