Hi,
Stefan de Konink wrote:
> If 0.6 is a transaction based system, the transaction should be stored
> server side in a changeset right?
I don't think any transaction based system stores aborted transactions?
> In anycase; I think what should happen is a resultset upon closing of
> the change
> What *should* happen in a case like yours:
>
> 1. you hit upload
> 2. upload fails, JOSM complains
> 3. if you try to exit JOSM, it should warn about unsaved
> changes
> 4. you must now do a download and resolve any conflicts
> 5. you hit upload again
> 6. it works
3. It didn't warn about unsav
Moin,
On Thursday 07 May 2009 01:46:36 you wrote:
> d) oh, and localStorage. I've partially implemented that but haven't
> had much testing... other work... ugh. So caching on a few levels,
> basically.
Ah, I think I get it now. (yeah, took a long time :) localstorage could
be used when you are
Frederik Ramm wrote:
> Hi,
>
> Ed Loach wrote:
>> I think, and I can't be certain, that I've lost a whole evening's
>> editing, just because one way I deleted in JOSM had already been
>> deleted by other means before I came to upload. Surely that shouldn't
>> be a problem that loses all the other c
what if we choose a planet file from http://planet.openstreetmap.org/
like that one: planet-070711.osm.bz2 11-Jul-2007 07:47
299M
it's not a production server, it' s a research server...
we have 500 Gig, which file do we use :
planet-070711.osm.bz2
we are using Richard Weait Tutorials (genearate_tiles) for world wide map, what
do u suggest?
do we make it for a zoom level = 12 or 13?
From: Grant Slater
To: Iván Sánchez Ortega
Cc: dev@openstreetmap.org
Sent: Monday, 11 May, 2009 11:37:08 AM
Subject
Iván Sánchez Ortega wrote:
> El Lunes, 11 de Mayo de 2009, Sam Mor escribió:
>
>> is a Hard drive of 500 Gig enough for a planet map rendering?
>>
>
> It should be. If you check the wiki and munin, you'll see that the mapnik
> tile
> server currently uses 75% of a 500 Gb RAID.
>
It d
El Lunes, 11 de Mayo de 2009, Sam Mor escribió:
> is a Hard drive of 500 Gig enough for a planet map rendering?
It should be. If you check the wiki and munin, you'll see that the mapnik tile
server currently uses 75% of a 500 Gb RAID.
--
--
Iván Sánchez Ortega
is a Hard drive of 500 Gig enough for a planet map rendering?
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2009/5/10 Richard Fairhurst :
>
> Stellan Lagerstrom wrote:
>> Replacing that with api06.dev.openstreetmap.org makes the html
>> work right, but the flash client only loads partially; I see a "Please
>> wait - loading presets" message, the flashing warning sign and a
>> spinning globe forever.
>>
>
Frederik Ramm wrote:
> I know this is very unsatisfactory and a fix is being worked on, but not
> ready yet.
If 0.6 is a transaction based system, the transaction should be stored
server side in a changeset right? Or is 0.6 already complaining at the
time you actually push in your changeset?
I
Hi,
Ed Loach wrote:
> I think, and I can't be certain, that I've lost a whole evening's
> editing, just because one way I deleted in JOSM had already been
> deleted by other means before I came to upload. Surely that shouldn't
> be a problem that loses all the other changes which were unrelated?
> I think, and I can't be certain, that I've lost a whole evening's editing,
just because one way I deleted in JOSM had already been deleted
> by other means before I came to upload. Surely that shouldn't be a problem
that loses all the other changes which were unrelated?
I recently created two t
I think, and I can't be certain, that I've lost a whole evening's editing, just
because one way I deleted in JOSM had already been deleted by other means
before I came to upload. Surely that shouldn't be a problem that loses all the
other changes which were unrelated?
I say "I can't be certain"
Stellan Lagerstrom wrote:
> Replacing that with api06.dev.openstreetmap.org makes the html
> work right, but the flash client only loads partially; I see a "Please
> wait - loading presets" message, the flashing warning sign and a
> spinning globe forever.
>
> Any ideas?
I've replied to Stella
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