[OSM-dev] OSM Level of Detail for GSoC 2017

2016-12-20 Thread Balázs Dukai
Hi Peda, yes indeed, yours is a very pertinent question. For the problem of differentiating between low-detail complex buildings and high-detail simple buildings currently I have two ideas. One, check the spatial distribution of the level of detail. This is based on the assumption that buildin

Re: [OSM-dev] OSM Project Idea for GSoC 17: Vandalism Detection in Map Edits

2016-12-20 Thread Jason Remillard
Hi, There is obviously plenty of data that represents "good" changes. The data working group reversions could be used to train a classifier on what a bad edit looks like. After that, looking for change sets that are logically erased after a short period of time (say 2 weeks), might also yield some

Re: [OSM-dev] OSM Project Idea for GSoC 17: Vandalism Detection in Map Edits

2016-12-20 Thread Ethan Nelson
Hi Animesh, You can check out the vandalism page on the OSM Wiki that provides a pretty good overview about OSM vandalism and the challenge of detecting it [0]. I think a binary classification won't be as straightforward for creating a wide sweeping 'vandal detection' tool because the problem