Hi,
is there anyone aware of an algorithm that produces a limiting polygon around a
heap of nodes - let's say around an osm file cut from a planet file?
Best would be PERL...
Thanks
Gerhard
gary68
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On Mon, 6 Apr 2009 08:01:25 +0200 (MEST), Gary G: g...@gary68.de wrote:
Hi,
is there anyone aware of an algorithm that produces a limiting polygon
around a heap of nodes - let's say around an osm file cut from a planet
file?
Do you mean the convex hull of these nodes?
If guess with the name
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