Re: [OSM-dev] Slippy Map Elevation Overlay

2009-04-30 Thread OJ W
It's computationally a bit more expensive on the server, but you can have a tile server that makes the white areas of regular maps transparent and overlays them on top of relief maps (i.e. opposite order to what you tried). It's trivial PHP/GD code, and uses less CPU on the client-side than having

Re: [OSM-dev] Slippy Map Elevation Overlay

2009-04-29 Thread Graham Jones (Physics)
Ah yes - I was lazy and didn't render all zoom levels - I only did a couple to see what it looked like. The blockiness goes away if you render the rest. The problem I had though was that some of the tiles appear half transparent like I intended, and sometimes they look like pretty solid colour tha

Re: [OSM-dev] Slippy Map Elevation Overlay

2009-04-28 Thread MilesTogoe
Graham Jones (Physics) wrote: > I sometimes think that the main slippy map has a bit too much plain > white, especially in undeveloped places where there are not many roads > such as the Pennines or North Yorkshire Moors in Northern England - I > keep wondering if this is an un-mapped area, or i

[OSM-dev] Slippy Map Elevation Overlay

2009-04-28 Thread Graham Jones (Physics)
I sometimes think that the main slippy map has a bit too much plain white, especially in undeveloped places where there are not many roads such as the Pennines or North Yorkshire Moors in Northern England - I keep wondering if this is an un-mapped area, or if there is nothing there The cycle m