It's computationally a bit more expensive on the server, but you can
have a tile server that makes the white areas of regular maps
transparent and overlays them on top of relief maps (i.e. opposite
order to what you tried). It's trivial PHP/GD code, and uses less CPU
on the client-side than having
Ah yes - I was lazy and didn't render all zoom levels - I only did a couple
to see what it looked like. The blockiness goes away if you render the
rest.
The problem I had though was that some of the tiles appear half transparent
like I intended, and sometimes they look like pretty solid colour tha
Graham Jones (Physics) wrote:
> I sometimes think that the main slippy map has a bit too much plain
> white, especially in undeveloped places where there are not many roads
> such as the Pennines or North Yorkshire Moors in Northern England - I
> keep wondering if this is an un-mapped area, or i
I sometimes think that the main slippy map has a bit too much plain white,
especially in undeveloped places where there are not many roads such as the
Pennines or North Yorkshire Moors in Northern England - I keep wondering if
this is an un-mapped area, or if there is nothing there
The cycle m
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