Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-22 Thread Thimal Kempitiya
ieb Thimal Kempitiya: > > I would be glad if you can give feed back on my proposal. >> > > Hello, > The URL doesn't work except for you, the text appeared in the mentors list > and I can also see it in the dashboard. I will give feedback there. > Tilman >

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-18 Thread Thimal Kempitiya
e" for this > project. And maybe a few lines how you're going to crack the two core > problems (1. point inside/outside, 2. color). If you don't know, then maybe > a few lines explaining what you will want to learn to know it. > > Tilman > > > > Am 12.03.2014

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-12 Thread Thimal Kempitiya
> already) > But don't expect too much from it - I believe more time is lost in > function calculation (at least for types 1, 2 and 3 where functions are > mandatory). > > Tilman > > > Am 09.03.2014 15:12, schrieb Thimal Kempitiya: > > Thanks Tilman >> >&

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-09 Thread Thimal Kempitiya
from 0wrote: > Am 07.03.2014 15:03, schrieb Thimal Kempitiya: > > Thanks Tilman for the feedback >> >> http://www.particleincell.com/blog/2012/quad-interpolation/ seems like >> opposite of what we are going need to check whether its work with this by >> implemen

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-07 Thread Thimal Kempitiya
expect the optimization. On Tue, Mar 4, 2014 at 10:13 PM, Tilman Hausherr wrote: > Am 04.03.2014 15:19, schrieb Thimal Kempitiya: > > Hi, >> I checked the code related to the shading and studied the pdf spec related >> to the type 6. As I see it is going same as the type 4 >&

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-04 Thread Thimal Kempitiya
feedback on my approach [1]http://en.wikipedia.org/wiki/Plane_%28geometry%29<http://en.wikipedia.org/wiki/Plane_%28geometry%29> On Sun, Mar 2, 2014 at 11:18 AM, Thimal Kempitiya wrote: > yeah I'm using trunk code(2.0) and I wanted to render the image got it, > thanks. I'm c

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-01 Thread Thimal Kempitiya
t 2:38 AM, John Hewson wrote: > You'll need to use the latest 2.0.0 snapshot jar, which is the unstable > version from trunk > and the place where new development occurs. > > -- John > > On 28 Feb 2014, at 05:04, Thimal Kempitiya wrote: > > > Hi, > > I'm

[GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-02-28 Thread Thimal Kempitiya
Hi, I'm Thimal Kempitiya, third year computer science and engineering undergraduate at university of moratuwa. I'm interested in the project idea "implement shading with Coons and tensor-product patch meshes". I have the basic knowledge about the cubic Bézier curves",