On Sat, Apr 23, 2011 at 8:23 PM, Neil Van Dyke wrote:
> David Van Horn wrote at 04/23/2011 09:12 PM:
>>
>> was to define the language of client to server messages as a Redex
>> language and then use Redex's random term generation to stress test our
>> server.
>
> Would be interesting to see how th
David Van Horn wrote at 04/23/2011 09:12 PM:
was to define the language of client to server messages as a Redex
language and then use Redex's random term generation to stress test
our server.
Would be interesting to see how this work with Redex would be framed
within related work. There is a
Sam and I have been teaching a first year course on programming and our
final project is a distributed, multi-player game similar to this one:
http://www.gamedesign.jp/flash/dice/dice.html
Students had to write clients, servers, and AI players, and during our
final exam period, we're going
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