I tried looking through the code, but I couldn’t find anywhere that’s handled.
I assume it works correctly? But I have no idea how...
> On Jul 13, 2023, at 9:38 AM, Greg Dove wrote:
>
> I think we already do similar for mouseDown vs mousedown
> etc in UIBase?
gt;. Another option is creating
> MyTextInput that has [Event(name="keydown")] on top of "change".
>
>
> ________________
> From: Harbs
> Sent: Thursday, July 13, 2023 8:42 AM
> To: dev@royale.apache.org
> Subject: Re: UIBase has mouse ev
Another option is creating
MyTextInput that has [Event(name="keydown")] on top of "change".
From: Harbs
Sent: Thursday, July 13, 2023 8:42 AM
To: dev@royale.apache.org
Subject: Re: UIBase has mouse events but not keyboard events?
Also: wit
Also: with modern apps that might have touch events, keydown and keyup are less
useful than they used to be. Handling all the input-related events by default
is likely a bit much.
> On Jul 13, 2023, at 8:40 AM, Harbs wrote:
>
> I don’t have any objections on principle, but there is something w
I don’t have any objections on principle, but there is something which might be
a technical challenge:
In swf it’s “keyDown” and “keyUp”, but in JS it’s “keydown” and “keyup”. I’m
not sure how to handle that with metadata and MXML.
> On Jul 13, 2023, at 1:20 AM, Josh Tynjala wrote:
>
> I'm tr
I'm trying to convert some Flex code to Royale. In particular, I'd like to
add a keyDown listener to a component in MXML so I can listen to special
keys like Esc, but there doesn't seem to be any [Event] metadata for
keyboard events on UIBase. I see that there is [Event] metadata for mouse
events,