RE: ios_base::Init::Init ();

2008-05-13 Thread pegasus2000
I have an idea. Can I send to one of your developer a copy of the package that will be included in Nanodesktop ? So, your developer can see what is wrong in the system. -- View this message in context: http://www.nabble.com/ios_base%3A%3AInit%3A%3AInit-%28%29--tp17111782p17202644.html Sen

RE: ios_base::Init::Init ();

2008-05-08 Thread Travis Vitek
>Martin Sebor wrote: > >Travis Vitek wrote: >> >> ios_base::Init::Init() is the constructor for the type >> ios_base::Init. You probably shouldn't be calling it >> directly, I'm almost surprised that it compiles. At the >> very least you should be using it by creating an >> object of that typ

Re: ios_base::Init::Init ();

2008-05-07 Thread Martin Sebor
Travis Vitek wrote: pegasus2000 wrote: I've compiled with success the first version of NanoCPP (STDCXX for Nanodesktop). So, when I enter this program: #include #include int main() { ndInitSystem (); using namespace std; ios_base::Init::Init (); cout << "Hello Worl

RE: ios_base::Init::Init ();

2008-05-07 Thread Travis Vitek
>pegasus2000 wrote: > >I've compiled with success the first version >of NanoCPP (STDCXX for Nanodesktop). > >So, when I enter this program: > >#include > >#include > >int main() >{ >ndInitSystem (); >using namespace std; > >ios_base::Init::Init (); > >cout << "Hello Wo