Re: [dev] sj: explicit tlsc doesn't work

2015-12-03 Thread Jan Klemkow
Hi Greg, Sorry for the late answer, but I was busy the last days. On Tue, Dec 01, 2015 at 10:37:44AM -0500, Greg Reagle wrote: > Thanks to the recent updates to sj[1] and ucspi-tools[2], sj is now easier > to build. > > The man page for sj has this > > EXAMPLES > tcpclient example.org

Re: [dev] sj: explicit tlsc doesn't work

2015-12-03 Thread Jan Klemkow
On Thu, Dec 03, 2015 at 03:23:16PM -0500, Matthew of Boswell wrote: > On Tue, 1 Dec 2015 10:37:44 -0500 > Greg Reagle wrote: > > > but that doesn't work for me. I have to omit tlsc. It seems to be > > called automatically. Am I doing something wrong or does the man page

Re: [dev] debugging sj

2015-12-03 Thread Jan Klemkow
On Tue, Dec 01, 2015 at 11:35:46AM -0500, Greg Reagle wrote: > On 12/01/2015 10:55 AM, Greg Reagle wrote: > >I don't experience any bugs in sj, but I would like to see the raw XML > >messages that are sent back and forth via sj, messaged, iqd, and > >presenced, in order to be able to understand

Re: [dev] dwm: Poor performance of some games.

2015-12-03 Thread Rodrigo S. Cañibano
I suppose that when the game can't connect through d-bus, it falls back to another method of communication that is not properly used. On 3 December 2015 at 18:54, Staven wrote: > On Thu, Dec 03, 2015 at 03:32:59PM -0300, Draco Metallium(Rodrigo S. > Cañibano) wrote: >> It was

Re: [dev] sj: explicit tlsc doesn't work

2015-12-03 Thread Matthew of Boswell
On Tue, 1 Dec 2015 10:37:44 -0500 Greg Reagle wrote: > but that doesn't work for me. I have to omit tlsc. It seems to be > called automatically. Am I doing something wrong or does the man page > need to be corrected? I think it's a combination. I got it working around

[dev] Lag in when changing view to a OpenGL window

2015-12-03 Thread Anders Straadt
Hi! When using Mod-[1..n] to view a tag that exposes a window running OpenGL I often experience a "random" lag, like a delay of 200-2000ms before the window draws itself. At least I think it's related to OpenGL because it happens in google-chrome and blender (blender.org), but not in "simpler"

Re: [dev] dwm: Poor performance of some games.

2015-12-03 Thread Staven
On Thu, Dec 03, 2015 at 03:32:59PM -0300, Draco Metallium(Rodrigo S. Cañibano) wrote: > It was dbus-launch all along! > > Or better the lack of it. Wait, how does launching dbus make anything run faster?

Re: [dev] [vis] vis editor status update

2015-12-03 Thread Marc André Tanner
On Wed, Dec 02, 2015 at 10:35:54AM +0100, Silvan Jegen wrote: > Heyho > > Shame you couldn't make it to the suckless conference. I would have > been interested in your talk about vis. Maybe another time. > On Sun, Nov 29, 2015 at 8:13 PM, Marc André Tanner > wrote: > > On

Re: [dev] Lag in when changing view to a OpenGL window

2015-12-03 Thread ACE
Do you have a composer enabled?

Re: [dev] dwm: Poor performance of some games.

2015-12-03 Thread Rodrigo S. Cañibano
It was dbus-launch all along! Or better the lack of it. Fluxbox used the system default xinitrc witch source a bunch of scripts, witch one of them executed dbus-launch. Now everything works like a charm*. Thanks! -- Draco Metallium (Sorry for the broken English) *some problems might still