You could always run fullscreen apps/games on a separate X display
using:

xinit $(which gameName) -- :8

-Matt

On Mon, Jan 23, 2012 at 02:14:40PM -0800, mikshaw wrote:
> 
> 
> ----- Original Message -----
> > From: Roman Z. <
> > Sent: Tuesday, January 10, 2012 5:54 PM
> > Subject: Re: [dev] dwm: bug in fullscreen mode (SDL?)
> > 
> > Games work when the screen resolution of the game is the same as the
> > resolution in dwm.  If the resolution is different, all I get is a black
> > screen with the DWM statusbar at the top.  Keyboard input is still
> > passed to the game though.
> > 
> > Running "wmname LG3D" doesn't change anything about this for me.
> > 
> > Roman
> >
> 
> I've seen this happen frequently in the few games I play, and my solution has 
> been to open the game in windowed mode and switch to fullscreen inside the 
> game.  It seems to be reliable.
> 
> 

-- 
Matthew Carter
jeh...@gmail.com

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