Hi,
Sorry for the late reply.
On Sat, Sep 24, 2011 at 4:57 PM, u-st-j...@aetey.se wrote:
Having compiled and tested st, I would like to contribute a report.
That's great, thank you.
Utf-8 and line graphics symbols' handling looks broken on bold text (?).
E.g. mutt shows kanji in From
On Sat, 8 Oct 2011 15:06:25 +0200
Aurélien Aptel aurelien.ap...@gmail.com wrote:
The only previous
experience I had in this was SDL_ttf on one of my pet project, which
is ridiculously simple and straightforward to use albeit not very fast
I guess.
It's meant for games, it may well be as
Hello,
Having compiled and tested st, I would like to contribute a report.
First the less important and possibly known issue:
Utf-8 and line graphics symbols' handling looks broken on bold text (?).
E.g. mutt shows kanji in From correctly unless the entry is highlighted.
Selecting text which
For the second bug, An example may help. I ran into
(what I believe to be) the same bug a few months ago,
but assumed it was a problem with the font rather than
with st. (I had been making modifications to the font for
a while and assumed I'd done something wrong.) I
made a screenshot of the
On Sat, Sep 24, 2011 at 01:19:47PM -0400, Bryan Bennett wrote:
For the second bug, An example may help. I ran into
(what I believe to be) the same bug a few months ago,
but assumed it was a problem with the font rather than
with st. (I had been making modifications to the font for
a while and
The description you're providing now matches perfectly with the
behavior I was seeing with that particular font. When I get back to my
desktop, I'll pull tip and try boxxy again to make sure I'm
remembering everything correctly.