Yup, it wasnt closing. But if you tap and hold and someother option in the
greyed out area, the menu appears for that option.
I think, its missing a few event bindings.
FYI, the closing or menu doesnt work on chrome browser either.
Sincerely,
*Prateek Jadhwani*
www.prateekjadhwani.com
On
Humm, it works here in the ff desktop and chrome desktop as well as canary) and
safari.
I'm truly stumped now.
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Hi all, I have been reading up, and i can see that the linaro repository
doesn't work. So I found some instructions to fix it here:
https://developer.mozilla.org/en-US/Firefox_OS/Building#Cannot_fetch_platform.2Flibcore
and modify the galaxy-nexus.xml to this:
remote name=linaro
Could it be because by default mootools listen for mouse events while
the simulator use touch events ? I have no idea how mootools works, but
a quick google search told me there is a mootools mobile additional
library (the post are a bit old though).
On 13/01/2014 00:30, Matthew Hazlett
I am pretty sure this is not the case. But definitely worth investigating and
testing. I'll write the demo using out-of-the-box js.
Thanks for the idea...
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Vivien,
Even if its mouse click event, i think it should detect a tap event,
because it is acting like a click event. So that should not be the case.
I think its not binding it to the correct element. The way that code is
written, doesnt bind the events to the project-container class. It is
i've tried to load inside a navigator and i got forced to reset the phone
phone used: Geeksphone Peak w/ ffosx1.3 latest version
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Hi Jose,
I never had that problem, can you send me the link to that WebGL code. I
would like to take a look at it.
Thanks
*Prateek Jadhwani*
www.prateekjadhwani.com
On Sun, Jan 12, 2014 at 7:23 PM, jose llopis josellte...@yahoo.es wrote:
i've tried to load inside a navigator and i got
On Saturday, January 11, 2014 9:20:07 PM UTC-5, Matthew Hazlett wrote:
I am writing an app for FFOS and I am concentrating on the UI first. The UI
works in Chrome and FF Desktop but when I put it in the simulator it acts
strangely not responding to gestures.
I started up a webserver
On Sunday, January 12, 2014 9:47:30 PM UTC-5, Matthew Hazlett wrote:
On Saturday, January 11, 2014 9:20:07 PM UTC-5, Matthew Hazlett wrote:
I am writing an app for FFOS and I am concentrating on the UI first. The
UI works in Chrome and FF Desktop but when I put it in the simulator it
I rewrote iot yet again in jQuery mobile to rule out hammer.js...
Code is here:
http://pastebin.com/ZmfYxDNY
Anyway it works in the sim. Kinda good and bad news, I never liked jQuery and
the guys behind hammer.js swore it works with FFOS.(its on the compatibility
chart with full support)
On Monday, January 6, 2014 10:17:37 PM UTC+7, Steven Yang wrote:
We've asked ZTE to test it before releasing the ROM to the website.
Before the ROM going to public, I'll also double check the fastboot
function once got it from ZTE.
Hope it helps. Thanks!
Steven Yang
Technical
Hi,
I just got the update from ZTE few hours ago that the updated ROM is still
under validation. The check point is set to 1/17. Thanks!
Steven
Sent from my mobile
nghiratdept...@gmail.com 於 2014/1/13 下午2:50 ��道:
On Monday, January 6, 2014 10:17:37 PM UTC+7, Steven Yang wrote:
We've
124 tests ran in 9323 seconds.
117 passed, 0 skipped, 0 failed, 3 errors.
3 expected failures, 1 unexpected passes.
Test failures:
test_lockscreen_unlock_to_camera.py - we should xfail
unlock_to_camera_with_passcode, not unlock_to_camera. (Bug 958541)
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