On Monday, January 13, 2014 3:32:17 AM UTC-5, Julien Wajsberg wrote:
> Le 13/01/2014 04:22, Matthew Hazlett a écrit :
>
> > I rewrote iot yet again in jQuery mobile to rule out hammer.js...
>
> >
>
> > Code is here:
>
> > http://pastebin.com/ZmfYxDNY
&
I rewrote iot yet again in jQuery mobile to rule out hammer.js...
Code is here:
http://pastebin.com/ZmfYxDNY
Anyway it works in the sim. Kinda good and bad news, I never liked jQuery and
the guys behind hammer.js swore it works with FFOS.(its on the compatibility
chart with full support)
Anyw
On Sunday, January 12, 2014 9:47:30 PM UTC-5, Matthew Hazlett wrote:
> On Saturday, January 11, 2014 9:20:07 PM UTC-5, Matthew Hazlett wrote:
>
> > I am writing an app for FFOS and I am concentrating on the UI first. The
> > UI works in Chrome and FF Desktop but when I put i
On Saturday, January 11, 2014 9:20:07 PM UTC-5, Matthew Hazlett wrote:
> I am writing an app for FFOS and I am concentrating on the UI first. The UI
> works in Chrome and FF Desktop but when I put it in the simulator it acts
> strangely not responding to gestures.
>
>
>
I am pretty sure this is not the case. But definitely worth investigating and
testing. I'll write the demo using out-of-the-box js.
Thanks for the idea...
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I created a super bare bones app that does what I'm trying to do in the app i'm
writing. It works in FF Desktop, Chrome, Canary, Opera Mobile Em but not
FFOS.
I really don't understand why, can someone please clue me in (or is FFOS just
to pre-beta and broken) ?
Here is my bare bones app:
Humm, it works here in the ff desktop and chrome desktop as well as canary) and
safari.
I'm truly stumped now.
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Sorry, I should have explaned the expected behavior.
Tap and hold on an item to bring up the menu.
Then tap the black area next to the buttons that just appeared and it the menu
should close..
In the sim it always opens but will not close.
In the browser works just great.
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I am writing an app for FFOS and I am concentrating on the UI first. The UI
works in Chrome and FF Desktop but when I put it in the simulator it acts
strangely not responding to gestures.
I started up a webserver and served the app to my iPhone using safari and it
works with all the gestures.