Re: Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread Jim Mathies
hi; (cc-ing jimm) The one 32bit binary is used by our users on WinXP, Win7x32, Win8x64. Jimm, you did a bunch of the recent Win8 work, so I guess would have the best context - any compat concerns? tc John. Hmm not sure I can help test. According to that kb article this patch doesn't impact wi

Re: Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread Benoit Jacob
Passing mochitest-1, as it contains a snapshot of WebGL 1.0.1 tests, is a fairly good test. Benoit 2013/2/27 Alex Keybl > Can we programmatically verify that we're unaffected? Does this just > require a local Win7 build, or do we need to loop RelEng in? > > -Alex > > On Feb 27, 2013, at 7:10 AM

Re: Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread John O'Duinn
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 hi; (cc-ing jimm) The one 32bit binary is used by our users on WinXP, Win7x32, Win8x64. Jimm, you did a bunch of the recent Win8 work, so I guess would have the best context - any compat concerns? tc John. = On Wed Feb 27 11:11:52 2013, Alex Keyb

Re: Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread Kyle Huey
On Wed, Feb 27, 2013 at 5:33 AM, Gian-Carlo Pascutto wrote: > Hi all, > > just a heads up: the Windows 7 platform update that's being shipped > today has the following KB article: > http://support.microsoft.com/kb/2670838?wa=wsignin1.0 > > Interesting part: > "If you are a Windows 7 DirectX develo

Re: Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread Alex Keybl
Can we programmatically verify that we're unaffected? Does this just require a local Win7 build, or do we need to loop RelEng in? -Alex On Feb 27, 2013, at 7:10 AM, Benoit Jacob wrote: > 2013/2/27 Gian-Carlo Pascutto > >> Hi all, >> >> just a heads up: the Windows 7 platform update that's b

Re: Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread Benoit Jacob
2013/2/27 Gian-Carlo Pascutto > On 27/02/2013 16:10, Benoit Jacob wrote: > > > That said, it is generally a good idea to upgrade DirectX SDKs when a > > newer one comes out: we do run into D3DCompiler.dll bugs, and there > > is hope that they would be fixed in newer versions. > > > > > https://de

Re: Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread Gian-Carlo Pascutto
On 27/02/2013 16:10, Benoit Jacob wrote: > That said, it is generally a good idea to upgrade DirectX SDKs when a > newer one comes out: we do run into D3DCompiler.dll bugs, and there > is hope that they would be fixed in newer versions. > https://developer.mozilla.org/en-US/docs/Developer_Guide/

Re: Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread Benoit Jacob
2013/2/27 Gian-Carlo Pascutto > Hi all, > > just a heads up: the Windows 7 platform update that's being shipped > today has the following KB article: > http://support.microsoft.com/kb/2670838?wa=wsignin1.0 > > Interesting part: > "If you are a Windows 7 DirectX developer who uses the June 2010 Di

Re: Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread Ryan VanderMeulen
On 2/27/2013 8:33 AM, Gian-Carlo Pascutto wrote: Hi all, just a heads up: the Windows 7 platform update that's being shipped today has the following KB article: http://support.microsoft.com/kb/2670838?wa=wsignin1.0 Interesting part: "If you are a Windows 7 DirectX developer who uses the June 20

Windows 7 Platform Update & June 2010 SDK

2013-02-27 Thread Gian-Carlo Pascutto
Hi all, just a heads up: the Windows 7 platform update that's being shipped today has the following KB article: http://support.microsoft.com/kb/2670838?wa=wsignin1.0 Interesting part: "If you are a Windows 7 DirectX developer who uses the June 2010 DirectX Software Development Kit (SDK), you will