On Tuesday, February 10, 2015 at 11:44:54 PM UTC+2, Steve Fink wrote:
> On 02/10/2015 11:11 AM, Erdal Mutlu wrote:
> > On Tuesday, February 10, 2015 at 6:59:20 PM UTC+2, Steve Fink wrote:
> >> On 02/10/2015 01:06 AM, Erdal Mutlu wrote:
> >>> Hi,
> >>>
> >>> I have been instrumenting the JS engine i
On 02/10/2015 11:11 AM, Erdal Mutlu wrote:
On Tuesday, February 10, 2015 at 6:59:20 PM UTC+2, Steve Fink wrote:
On 02/10/2015 01:06 AM, Erdal Mutlu wrote:
Hi,
I have been instrumenting the JS engine interpreter for logging memory updates
on JS scripts. My current instrumentation logs every us
On Tuesday, February 10, 2015 at 6:59:20 PM UTC+2, Steve Fink wrote:
> On 02/10/2015 01:06 AM, Erdal Mutlu wrote:
> > Hi,
> >
> > I have been instrumenting the JS engine interpreter for logging memory
> > updates on JS scripts. My current instrumentation logs every use of the
> > interpreter for
On Tuesday, February 10, 2015 at 7:41:07 PM UTC+1, Nick Fitzgerald wrote:
> On Tue, Feb 10, 2015 at 9:14 AM, Jason Orendorff
> wrote:
>
> > On Tue, Feb 10, 2015 at 10:27 AM, Jason Hill
> > wrote:
> >
> > > 1 - Is it possible to update an object properties created on the JS land
> > ?
> > > What
On Tue, Feb 10, 2015 at 9:14 AM, Jason Orendorff
wrote:
> On Tue, Feb 10, 2015 at 10:27 AM, Jason Hill
> wrote:
>
> > 1 - Is it possible to update an object properties created on the JS land
> ?
> > What I need to do is that setting private data / data slot into any
> Object
> > created on the J
On Tuesday, February 10, 2015 at 7:08:03 PM UTC+1, Jan de Mooij wrote:
> On Tue, Feb 10, 2015 at 6:46 PM, wrote:
>
> > Is there any reason why ION marks the below first function to not_compile,
> > while it's not a problem for the second ?
> >
> > 1 - function x() { var arr = []; arr[0] = 1; ...s
On Tue, Feb 10, 2015 at 6:46 PM, wrote:
> Is there any reason why ION marks the below first function to not_compile,
> while it's not a problem for the second ?
>
> 1 - function x() { var arr = []; arr[0] = 1; ...some_other_things... }
>
> 2 - function x() { var arr = new Array(); arr[0] = 1; ..
Is there any reason why ION marks the below first function to not_compile,
while it's not a problem for the second ?
1 - function x() { var arr = []; arr[0] = 1; ...some_other_things... }
2 - function x() { var arr = new Array(); arr[0] = 1; .. }
'array(opcode 190) is not typed?'
Sam
If you are fine with using an unstable interface, you can use
js::SetObjectMetadataCallback and pin any properties you need to the
pmetadata object. Note that this does disable some optimizations however,
so may not be appropriate for your usage.
There is certainly no way to change the class or ad
> > 1 - Is it possible to update an object properties created on the JS land ?
> > What I need to do is that setting private data / data slot into any Object
> > created on the JS land.
> >
>
> It is possible to store per-object information (in a WeakMap), but it's not
> possible to get a list of
On Tue, Feb 10, 2015 at 10:27 AM, Jason Hill
wrote:
> 1 - Is it possible to update an object properties created on the JS land ?
> What I need to do is that setting private data / data slot into any Object
> created on the JS land.
>
It is possible to store per-object information (in a WeakMap),
On 02/10/2015 01:06 AM, Erdal Mutlu wrote:
Hi,
I have been instrumenting the JS engine interpreter for logging memory updates
on JS scripts. My current instrumentation logs every use of the interpreter for
script execution which also includes browser (internal) script execution. I
wanted to a
1 - Is it possible to update an object properties created on the JS land ? What
I need to do is that setting private data / data slot into any Object created
on the JS land.
2 - How to catch the 'finalizer' call for an Object created on the JS land?
_
Hi,
I have been instrumenting the JS engine interpreter for logging memory updates
on JS scripts. My current instrumentation logs every use of the interpreter for
script execution which also includes browser (internal) script execution. I
wanted to ask if there is a way to separate these intern
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