On Fri, Sep 23, 2022 at 10:09:15AM -0400, Neal Gompa wrote:
> On Tue, Sep 13, 2022 at 11:27 PM Neal Gompa wrote:
> >
> > On Tue, Aug 23, 2022 at 4:13 AM Florian Weimer wrote:
> > >
> > > We are working on this and hope to have an update soon.
> > >
> >
> > Well, we just released the Beta and peop
On Tue, Sep 13, 2022 at 11:27 PM Neal Gompa wrote:
>
> On Tue, Aug 23, 2022 at 4:13 AM Florian Weimer wrote:
> >
> > We are working on this and hope to have an update soon.
> >
>
> Well, we just released the Beta and people have noticed that this is
> still broken. Do we have an ETA on a fix? Bec
* Vitaly Zaitsev via devel:
> On 14/09/2022 05:27, Neal Gompa wrote:
>> Well, we just released the Beta and people have noticed that this is
>> still broken. Do we have an ETA on a fix? Because this is going to be
>> a major black eye for*us* if it stays broken through to GA.
>
> Epic Games had m
On 14/09/2022 05:27, Neal Gompa wrote:
Well, we just released the Beta and people have noticed that this is
still broken. Do we have an ETA on a fix? Because this is going to be
a major black eye for*us* if it stays broken through to GA.
Epic Games had more than a month to fix the problem but
On Tue, Aug 23, 2022 at 4:13 AM Florian Weimer wrote:
>
> We are working on this and hope to have an update soon.
>
Well, we just released the Beta and people have noticed that this is
still broken. Do we have an ETA on a fix? Because this is going to be
a major black eye for *us* if it stays bro
On Mon, Aug 22, 2022 at 10:31:03AM +0100, Sérgio Basto wrote:
> On Mon, 2022-08-22 at 08:43 +0200, Christoph Erhardt wrote:
> > Hi all,
> >
> > On Sunday, 21 August 2022 17:29:56 CEST Neal Gompa wrote:
> > > I don't disagree that glibc should respect what distros set, I'm
> > > just
> > > asking u
We are working on this and hope to have an update soon.
Thanks,
Florian
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On Mon, 2022-08-22 at 08:43 +0200, Christoph Erhardt wrote:
> Hi all,
>
> On Sunday, 21 August 2022 17:29:56 CEST Neal Gompa wrote:
> > I don't disagree that glibc should respect what distros set, I'm
> > just
> > asking us to build glibc with a DT_HASH table added until a formal
> > deprecation/r
On Mon, Aug 22, 2022 at 10:01 AM Jakub Jelinek wrote:
>
> On Sun, Aug 21, 2022 at 09:51:42AM -0700, John Reiser wrote:
> > > it's clear there's a documentation problem [with DT_GNU_HASH]
> > Partly due to lack of documentation, already I have seen "abuses"
>
> So what is
> https://akkadia.org/drep
On Sun, Aug 21, 2022 at 09:51:42AM -0700, John Reiser wrote:
> > it's clear there's a documentation problem [with DT_GNU_HASH]
> Partly due to lack of documentation, already I have seen "abuses"
So what is
https://akkadia.org/drepper/dsohowto.pdf
https://sourceware.org/legacy-ml/binutils/2006-10/m
Hi all,
On Sunday, 21 August 2022 17:29:56 CEST Neal Gompa wrote:
> I don't disagree that glibc should respect what distros set, I'm just
> asking us to build glibc with a DT_HASH table added until a formal
> deprecation/retirement cycle is done with all stakeholders aware of
> the change and ever
On Mon, Aug 22, 2022 at 4:21 AM Kevin Kofler via devel
wrote:
> PS: I find it incredibly rude to share a paywalled link on a public mailing
> list,
I 100% agree with this (although, to be slightly fair, this does
regularly happen on many of the lists I read, as people just
presume (falsely) that
Kevin Kofler via devel wrote:
> Neal Gompa wrote:
>> There's a pretty decent write-up about this on LWN:
>> https://lwn.net/Articles/904892/
>
> Here's a link that actually works:
> https://lwn.net/SubscriberLink/904892/dba951441b61cbdc/
> (Putting the title and "SubscriberLink", both between quot
On 8/21/22 10:14, Demi Marie Obenour wrote:
On 8/21/22 12:51, John Reiser wrote:
it's clear there's a documentation problem [with DT_GNU_HASH]
Partly due to lack of documentation, already I have seen "abuses"
of the DT_GNU_HASH format. In particular, some versions of Rust
and/or musl run-times
On 8/21/22 12:51, John Reiser wrote:
>> it's clear there's a documentation problem [with DT_GNU_HASH]
> Partly due to lack of documentation, already I have seen "abuses"
> of the DT_GNU_HASH format. In particular, some versions of Rust
> and/or musl run-times use (0 == nbucket) to mean something l
it's clear there's a documentation problem [with DT_GNU_HASH]
Partly due to lack of documentation, already I have seen "abuses"
of the DT_GNU_HASH format. In particular, some versions of Rust
and/or musl run-times use (0 == nbucket) to mean something like
"there is no hash table information" but
On Sun, Aug 21, 2022 at 9:19 AM Jan Drögehoff wrote:
>
>
> On 8/21/22 12:44, Jakub Jelinek wrote:
> > On Sun, Aug 21, 2022 at 12:05:11PM +0200, Jan Drögehoff wrote:
> >>> It's Epic's fault. They must update their anti-cheat to use the modern
> >>> API.
> >> More reports have come out claiming this
On 8/21/22 12:44, Jakub Jelinek wrote:
On Sun, Aug 21, 2022 at 12:05:11PM +0200, Jan Drögehoff wrote:
It's Epic's fault. They must update their anti-cheat to use the modern
API.
More reports have come out claiming this also affects the game Shovel
Knight[2] and the open source library libstran
On Sun, Aug 21, 2022 at 12:05:11PM +0200, Jan Drögehoff wrote:
> > It's Epic's fault. They must update their anti-cheat to use the modern
> > API.
>
> More reports have come out claiming this also affects the game Shovel
> Knight[2] and the open source library libstrangle[3], there is the non 0
>
On 8/21/22 10:59, Vitaly Zaitsev via devel wrote:
On 20/08/2022 21:42, Neal Gompa wrote:
It seems that upstream glibc disabled support for generating DT_HASH
tables for its libraries and binaries, which breaks Linux games that
use Epic Games' Easy Anti-Cheat (EAC).
DT_HASH was deprecated for 15
On 20/08/2022 21:42, Neal Gompa wrote:
It seems that upstream glibc disabled support for generating DT_HASH
tables for its libraries and binaries, which breaks Linux games that
use Epic Games' Easy Anti-Cheat (EAC).
DT_HASH was deprecated for 15+ years. We shouldn't take care of
proprietary DR
Neal Gompa wrote:
> There's a pretty decent write-up about this on LWN:
> https://lwn.net/Articles/904892/
Here's a link that actually works:
https://lwn.net/SubscriberLink/904892/dba951441b61cbdc/
(Putting the title and "SubscriberLink", both between quotes, into a search
engine does wonders.)
I'm inclined to vote -1, if everyone keeps DT_HASH around I doubt Epic will
fix the issue.
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Hey all,
It seems that upstream glibc disabled support for generating DT_HASH
tables for its libraries and binaries, which breaks Linux games that
use Epic Games' Easy Anti-Cheat (EAC).
There's a pretty decent write-up about this on LWN:
https://lwn.net/Articles/904892/
Can we turn this back on
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