> Recent versions of OLPCGames have a customisation point:
>
>def build_toolbar( self ):
>"""Build our Activity toolbar for the Sugar system
>
>This is a customisation point for those games which want to
>provide custom toolbars when running under Sugar.
>"""
>
>
On Dec 27, 2007, at 8:20 PM, Asheesh Laroia wrote:
> On Thu, 27 Dec 2007, Ross Andrews wrote:
>
>> I have been banging my head against this for a while, and I am lost.
>>
>> I've got a program made using OLPCGames. I am trying to add a toolbar
>> to it with so
I have been banging my head against this for a while, and I am lost.
I've got a program made using OLPCGames. I am trying to add a toolbar
to it with some custom buttons, and I can't find any example code on
the wiki that works. I've looked at Implode, an activity kinda like
mine, but it isn
On Dec 27, 2007, at 6:44 PM, ffm wrote:
> 3. One-line description : GASP provides a simple, procedural
> graphics API for beginning students using Python.
I would use that.
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> The logic to count the neighboring on-cells is end-user accessible,
> and it is packaged as well so that the user can even change that.
> (After all, I just wrote it while I was waiting for an appointment at
> a clinic. That means anybody can just do it if you have an XO.)
>
> You could write
I think it would be neat to have a dedicated activity for it, with the
ability to save interesting patterns in the journal, and so forth.
I was planning to put in a rule-editing system not unlike Autocell:
http://www.topshareware.com/Cellular-Automata-download-9567.htm
(I couldn't find any pages
That's all I'm after, really. Making an application that uses it
before the stable branch has drivers for it would be somewhat pointless.
On Dec 24, 2007, at 4:48 PM, Mitch Bradley wrote:
> Ross Andrews wrote:
>> I got my laptop through G1G1 last week, and I've been t
I got my laptop through G1G1 last week, and I've been trying to play
with all the neat facets of the hardware, but I'm unable to get the
other mode of the touchpad (the stylus mode) to do anything. Is there
a particular activity that uses it? Is there some way I can tell
Pygame to read it,
SSH2 key
URLE-mail
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--
#1 randrews Ross Andrews [EMAIL PROTECTED]
7. Preferred development model
[X] Central tree. Every developer can push his changes di