Re: [Sugar-devel] [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread Tomeu Vizoso
On Wed, Apr 22, 2009 at 11:41, NoiseEHC wrote: > >> Actually, GNOME 3.0 is moving into that direction (requiring OpenGL): >> http://lwn.net/Articles/327845/ >> >> > > Hehe, seems like that I have just invented Clutter... :) > More seriously, it seems that Sugar just runs ahead of Gnome and reinven

Re: [Sugar-devel] [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread NoiseEHC
> Actually, GNOME 3.0 is moving into that direction (requiring OpenGL): > http://lwn.net/Articles/327845/ > > Hehe, seems like that I have just invented Clutter... :) More seriously, it seems that Sugar just runs ahead of Gnome and reinvents almost everything which will be created by Gnome peo

Re: [Sugar-devel] [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread Tomeu Vizoso
2009/4/22 NoiseEHC : > I think most of those effects can be just as easily be done by the 2D engine > (like what the Geode has). Of course it would need a LOT of coding, like > killing the stupid X driver model with the X server process, using a > compositing windows manager, rewriting GTK+ to u

Re: [Sugar-devel] [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread NoiseEHC
I think most of those effects can be just as easily be done by the 2D engine (like what the Geode has). Of course it would need a LOT of coding, like killing the stupid X driver model with the X server process, using a compositing windows manager, rewriting GTK+ to use some form of retained ren