Christoph Derndorfer writes:
> I honestly can't think of a use-case for including any sort
> of 3D acceleration into the basic Sugar and activities. There's
> about a million significantly more important things that people
> should be working on before even thinking about 3D (IMHO).
One can use a
> One can use a 3D accelerator to greatly improve human factors in the
> GUI. Smooth transitions in the GUI are vital to reducing the user's
> sense of disorientation and confusion. This isn't just an issue for
> less-clueful users; you might not realize it but poor transitions are
> forcing needl
Hal Murray writes:
> I've always thought of "slide into view" as annoying. I have to
> wait around for the thing I want to look at to finish dancing.
Me too, which is why I specified "fast" and "rapid". Animations
commonly suffer from various problems:
a. You really do have to wait, because the
On Tue, Apr 21, 2009 at 05:02:23AM -0400, Albert Cahalan wrote:
> Christoph Derndorfer writes:
>
> > I honestly can't think of a use-case for including any sort
> > of 3D acceleration into the basic Sugar and activities.
>
> One can use a 3D accelerator to greatly improve human factors in
> the GU
On Tue, Apr 21, 2009 at 1:42 PM, Martin Dengler
wrote:
> Imagine if it actually looked like the demo:
> http://www.sugarlabs.org/index.php?template=gallery&page=media_01
Exactly my thoughts. There are a couple of things we have to be
mindful of as we step into the wild 3D world...
- memory foot
I think most of those effects can be just as easily be done by the 2D
engine (like what the Geode has). Of course it would need a LOT of
coding, like killing the stupid X driver model with the X server
process, using a compositing windows manager, rewriting GTK+ to use some
form of retained ren
2009/4/22 NoiseEHC :
> I think most of those effects can be just as easily be done by the 2D engine
> (like what the Geode has). Of course it would need a LOT of coding, like
> killing the stupid X driver model with the X server process, using a
> compositing windows manager, rewriting GTK+ to u
> Actually, GNOME 3.0 is moving into that direction (requiring OpenGL):
> http://lwn.net/Articles/327845/
>
>
Hehe, seems like that I have just invented Clutter... :)
More seriously, it seems that Sugar just runs ahead of Gnome and
reinvents almost everything which will be created by Gnome peo
On Wed, Apr 22, 2009 at 11:41, NoiseEHC wrote:
>
>> Actually, GNOME 3.0 is moving into that direction (requiring OpenGL):
>> http://lwn.net/Articles/327845/
>>
>>
>
> Hehe, seems like that I have just invented Clutter... :)
> More seriously, it seems that Sugar just runs ahead of Gnome and reinven