Re: 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-25 Thread Albert Cahalan
Hal Murray writes: I've always thought of slide into view as annoying. I have to wait around for the thing I want to look at to finish dancing. Me too, which is why I specified fast and rapid. Animations commonly suffer from various problems: a. You really do have to wait, because the

Re: [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread Martin Langhoff
On Tue, Apr 21, 2009 at 1:42 PM, Martin Dengler mar...@martindengler.com wrote: Imagine if it actually looked like the demo: http://www.sugarlabs.org/index.php?template=gallerypage=media_01 Exactly my thoughts. There are a couple of things we have to be mindful of as we step into the wild 3D

Re: [Sugar-devel] [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread NoiseEHC
I think most of those effects can be just as easily be done by the 2D engine (like what the Geode has). Of course it would need a LOT of coding, like killing the stupid X driver model with the X server process, using a compositing windows manager, rewriting GTK+ to use some form of retained

Re: [Sugar-devel] [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread Tomeu Vizoso
2009/4/22 NoiseEHC noise...@freemail.hu: I think most of those effects can be just as easily be done by the 2D engine (like what the Geode has). Of course it would need a LOT of coding, like killing the stupid X driver model with the X server process, using a compositing windows manager,

Re: [Sugar-devel] [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread NoiseEHC
Actually, GNOME 3.0 is moving into that direction (requiring OpenGL): http://lwn.net/Articles/327845/ Hehe, seems like that I have just invented Clutter... :) More seriously, it seems that Sugar just runs ahead of Gnome and reinvents almost everything which will be created by Gnome people

Re: 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread Hal Murray
One can use a 3D accelerator to greatly improve human factors in the GUI. Smooth transitions in the GUI are vital to reducing the user's sense of disorientation and confusion. This isn't just an issue for less-clueful users; you might not realize it but poor transitions are forcing needless

Re: [Sugar-devel] [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-22 Thread Tomeu Vizoso
On Wed, Apr 22, 2009 at 11:41, NoiseEHC noise...@freemail.hu wrote: Actually, GNOME 3.0 is moving into that direction (requiring OpenGL): http://lwn.net/Articles/327845/ Hehe, seems like that I have just invented Clutter... :) More seriously, it seems that Sugar just runs ahead of Gnome

3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-21 Thread Albert Cahalan
Christoph Derndorfer writes: I honestly can't think of a use-case for including any sort of 3D acceleration into the basic Sugar and activities. There's about a million significantly more important things that people should be working on before even thinking about 3D (IMHO). One can use a 3D

Re: [IAEP] 3D engine uses in a no-nonsense GUI (was: XO Gen 1.5)

2009-04-21 Thread Martin Dengler
On Tue, Apr 21, 2009 at 05:02:23AM -0400, Albert Cahalan wrote: Christoph Derndorfer writes: I honestly can't think of a use-case for including any sort of 3D acceleration into the basic Sugar and activities. One can use a 3D accelerator to greatly improve human factors in the GUI. [...]