On 25.04.2008, at 16:02, Paul Fox wrote:
> bert wrote:
>>
>> On 25.04.2008, at 15:07, Paul Fox wrote:
>>> unlike a traditional display, every pixel has a single color.
>>> given this, it seems wrong to talk about the "red channel of the
>>> first pixel". you either use some of that pixel, or you
bert wrote:
>
> On 25.04.2008, at 15:07, Paul Fox wrote:
> > unlike a traditional display, every pixel has a single color.
> > given this, it seems wrong to talk about the "red channel of the
> > first pixel". you either use some of that pixel, or you don't.
> > in effect, the display is im
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Bert Freudenberg wrote:
| One thing that someone (Albert IIRC) proposed was doing a better
| filtering job than the DCON does - it uses a simple 5-tap filter which
| adds a noticeable amount of blur. It is still vital to do filtering,
| otherwise a sin
On 25.04.2008, at 15:07, Paul Fox wrote:
> bert wrote:
>>
>> There is no need for "fancy color-adaptive subpixel rendering". The
>> framebuffer with its 1200x900 resolution maps 1:1 to physical display
>> pixels. The DCON simply selects the red channel of the first pixel,
>> and the green of the
bert wrote:
>
> There is no need for "fancy color-adaptive subpixel rendering". The
> framebuffer with its 1200x900 resolution maps 1:1 to physical display
> pixels. The DCON simply selects the red channel of the first pixel,
> and the green of the second, and the blue of the third, and
On 25.04.2008, at 07:54, Benjamin M. Schwartz wrote:
>
> Nope. Take out your magnifying glass and look: each pixel is either
> red,
> green, or blue, even in monochrome mode. Those are not software-
> controlled
> filters; they're formed by a fixed physical diffraction grating.
> Monochrome mod