Re: [OLPC-Games] Phun source code [was: Re: Physics with Python and Pygame (Chipmunk 2D Physics Engine)]

2008-03-13 Thread Chris Hager
I started a page on the wiki for comparing the engines: http://wiki.laptop.org/go/Physic_Engines A major difference seems to be that box2d is more mature and feature-rich, but it's library has 1.7 mb, whereas Chipmunk provides stable and fast, basic physics within 48kb for the library.

Re: [OLPC-Games] Physics with Python and Pygame (Chipmunk 2D Physics Engine)

2008-03-12 Thread Chris Hager
Hey, I've just finished making a xo bundle out of the physics thingy :) It's a selection of the 3 last demos (6, 7 and 8). With not too many objects, it's quite fun to play with :) Especially the drawing and behaviour of polygons is always again fascinating. The activity (and project) is now

Re: Physics with Python and Pygame (Chipmunk 2D Physics Engine)

2008-03-10 Thread Jeremy Fitzhardinge
Chris Hager wrote: Hey all. Recently I did some research on 2D (SDL) physic engines, and found that one of the most popular (called Chipmunk) with python bindings (pymunk) recently got an update. I had a look into it, and am totally amazed :) The chipmunk engine is easy, stable, fast,

Re: [OLPC-Games] Physics with Python and Pygame (Chipmunk 2D Physics Engine)

2008-03-10 Thread Joshua Minor
Chris, this is most excellent! I have a demo activity written in C/C++ that uses the same underlying engine, box2d, and SDL for drawing. I wanted to port it to python, so I spent several hours over the past week trying to use SWIG to make some python bindings for box2d - with minimal

Re: Physics with Python and Pygame (Chipmunk 2D Physics Engine)

2008-03-10 Thread Chris Hager
Hey. Chris Ball wrote: Hi, http://wiki.laptop.org/go/Pymunx Wow, how awesome! Do you have an XO to test on? Have you thought about releasing a standalone .xo, or throwing these into Pippy? What are the dependencies and disk usage like for the underlying chipmunk library Yeah, I

Physics with Python and Pygame (Chipmunk 2D Physics Engine)

2008-03-09 Thread Chris Hager
Hey all. Recently I did some research on 2D (SDL) physic engines, and found that one of the most popular (called Chipmunk) with python bindings (pymunk) recently got an update. I had a look into it, and am totally amazed :) The chipmunk engine is easy, stable, fast, fun, open-source -- and now

Re: Physics with Python and Pygame (Chipmunk 2D Physics Engine)

2008-03-09 Thread Chris Ball
Hi, http://wiki.laptop.org/go/Pymunx Wow, how awesome! Do you have an XO to test on? Have you thought about releasing a standalone .xo, or throwing these into Pippy? What are the dependencies and disk usage like for the underlying chipmunk library? Thanks, - Chris. -- Chris Ball