Re: [O-MPI devel] Alpha 4 and job state transitions

2006-02-09 Thread Nathan DeBardeleben
I've coded a hacky workaround in our code to get past this. Basically, I capture all of the state transitions and the first one fired for a job I fire the 'init' state internally in our tool. Generally this occurs for one of the gate transitions, G1 or something. It'll work this way. Furthe

Re: [O-MPI devel] Alpha 4 and job state transitions

2006-02-09 Thread Jeff Squyres
Nathan -- Ralph and I talked about this and decided not to bring it over to the 1.0 branch -- the fix uses new functionality that exists on the trunk and not in the 1.0 branch. The fix could be re-crafted to use existing functionality on the 1.0 branch (we're really trying to only put bu

Re: [O-MPI devel] Alpha 4 and job state transitions

2006-02-08 Thread Nathan DeBardeleben
Thanks Ralph. -- Nathan Correspondence - Nathan DeBardeleben, Ph.D. Los Alamos National Laboratory Parallel Tools Team High Performance Computing Environments phone: 505-667-3428 email: ndeb...@lanl.gov --

Re: [O-MPI devel] Alpha 4 and job state transitions

2006-02-08 Thread Ralph H. Castain
Nathan This should now be fixed on the trunk. Once it is checked out more thoroughly, I'll ask that it be moved to the 1.0 branch. For now, you might want to check out the trunk and verify it meets your needs. Ralph At 03:05 PM 2/1/2006, you wrote: This was happening on Alpha 1 as well but

Re: [O-MPI devel] Alpha 4 and job state transitions

2006-02-07 Thread Ralph H. Castain
Nathan I have found the problem. It will take me a day to fix it - I'll let you know when it is done. Thanks Ralph At 03:05 PM 2/1/2006, you wrote: This was happening on Alpha 1 as well but I upgraded today to Alpha 4 to see if it's gone away - it has not. I register a callback on a spawn()

Re: [O-MPI devel] Alpha 4 and job state transitions

2006-02-02 Thread Ralph H. Castain
I've just finished some stuff - will check it into the system (hopefully) tomorrow. I'll be able to take a look at this next week. My guess is that the launcher isn't setting that proc state at this time since it isn't being used by the system internally and we didn't know anyone else was using