Re: about running application on emulator

2008-11-05 Thread Visti Andresen
On Wed, 5 Nov 2008 18:48:13 +0800 "xu jiang" <[EMAIL PROTECTED]> wrote: > Hi, > > I have a question about how can the build applications be run on qeum > emulator. > > A very simple C++ project with the name test is build via > ~/openmoko/arm/arm-angstrom-linux-gnueabi/bin/gcc in eclipse. Binar

Re: Android image and some instructions

2008-11-05 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | * Do you have those needed kernel patches around ? Although I don't have a debug board I think I might have some spare time to try "fixing" the resume issue, | even if it means merging other people (A

Re: FSO compilation problem

2008-11-05 Thread Stefan Schmidt
Hello. On Thu, 2008-11-06 at 01:02, Flemming Richter Mikkelsen wrote: > > I have tried to build FSO a couple of times with the FSO > Makefile (make fso-testing-image). > > Each time it stops at the same place: glib. > It fails to build glib because libgatomic.la does not exist. Bug goes in, fix

Re: Android image and some instructions

2008-11-05 Thread Marco Trevisan (Treviño)
Álvaro Lopes wrote: > There seems to be no display acceleration. Can the community help in anything > here ? Needed? I've not tested Android yet, so for what would you use it? BTW I figure that android writes on framebuffer... > Keyboard: is there anyone working on a on-screen keyboard atm ? Aga

Qt Extended 4.4.2 menu

2008-11-05 Thread Hypnotize
Hi Lorn: How can I add a shortcut to an application in the "Applications" menu of Qt Extended 4.4.2 ? I have tried to add it to the sqlite database /opt/Trolltech/Qtopia/qtopia_db.sqlite and added the icon to the pics folder with no result .:( -Morten

Re: Android image and some instructions

2008-11-05 Thread Álvaro Lopes
> This will take time to get down right, but hopefully now you will all be > able to begin playing with Android. Hi Sean, hi all, I has finally able to boot it and have something on the screen in my GTA02. Pretty much impressive. :) Thanks a lot for your work there. Took quite a few boots for

Re: Openmoko Bug #2095: Sound not found with qi bootloader

2008-11-05 Thread Openmoko Public Trac
#2095: Sound not found with qi bootloader +--- Reporter: newkirk |Owner: openmoko-devel Type: defect | Status: new Priority: normal |Milestone: Component

Re: Openmoko Bug #218: Distinguish stylus from finger via tslib

2008-11-05 Thread Stefan Monnier
>> > Theoretically speaking, this can be done by filtering the jitter of >> > moving events. The jitter effect with finger press is larger than >> > that with stylus press. >> > Do we really need this? >> I was thinking recently that it could be used to make all applications >> "finger usable"

Openmoko Bug #2111: [GSM] Suspend overrides incoming call

2008-11-05 Thread Openmoko Public Trac
#2111: [GSM] Suspend overrides incoming call -+-- Reporter: Nytowl | Owner: openmoko-devel Type: defect | Status: new Priority: normal | Milestone:

Re: Openmoko Bug #218: Distinguish stylus from finger via tslib

2008-11-05 Thread Pietro Abate
On Wed, Nov 05, 2008 at 04:42:46PM +0100, Marcel wrote: > > I was thinking recently that it could be used to make all applications > > "finger usable": if you detect a finger and it's been pressed for > > a while on the same spot, show the pressed area magnified (as is done > > with the illume keyb

Re: Openmoko Bug #218: Distinguish stylus from finger via tslib

2008-11-05 Thread Marcel
Am Wednesday 05 November 2008 16:12:46 schrieb Stefan Monnier: > > Theoretically speaking, this can be done by filtering the jitter of > > moving events. The jitter effect with finger press is larger than > > that with stylus press. > > > > Do we really need this? > > I was thinking recently t

Re: Openmoko Bug #218: Distinguish stylus from finger via tslib

2008-11-05 Thread Stefan Monnier
> Theoretically speaking, this can be done by filtering the jitter of > moving events. The jitter effect with finger press is larger than > that with stylus press. > Do we really need this? I was thinking recently that it could be used to make all applications "finger usable": if you detect

Re: Tichy is missing dependency python-pygame

2008-11-05 Thread Marcel
Yes, it's there and works like it should, at least as far as I can judge - tichy runs now. Thanks zecke :) But another issue about pygame: it's used by tichy and produces an error because libpng3 is not installed (and therefore missing in python-pygame's dependencies): File "sdl_painter.pyx", l

Re: Openmoko development questions.

2008-11-05 Thread Radek Bartoň
Two other issues, please: I risked to try do "make update" with my local modifications but it refuses to update because of them. (i. e. packages/gdal/gdal_1.3.2.bb: needs update). What is the way to do update in this case? I made a new bb file for more recent version of gdal (1.5.3). According

about running application on emulator

2008-11-05 Thread xu jiang
Hi, I have a question about how can the build applications be run on qeum emulator. A very simple C++ project with the name test is build via ~/openmoko/arm/arm-angstrom-linux-gnueabi/bin/gcc in eclipse. Binary file with the name test1-[arm/le] is generated. Could you tell me how can I run the

Re: Android image and some instructions

2008-11-05 Thread Philip Rhoades
People, Yes the UI is very slick although I couldn't work out how to do some things. I noticed that trying to run some things causes some sort of loop which causes constant "flashing". It will be nice when the WLAN and keyboard works. Thanks a heap! Regards, Phil. Alexander Mueller wrote

Re: Play with touchscreen Part II

2008-11-05 Thread Minh Ha Duong
Le mercredi 05 novembre 2008, Marco Trevisan (Treviño) a écrit : > So maybe it's just a numptyphysics bug that considers the last touch > before losing the focus (to hit the keyboard) as the starting point of a > new move that ends in the point in which you start drawing. I had the same bug a few