Re: Messing About with Glamo's 3D Engine

2008-12-10 Thread Jorge Luis Zapata
Andreas Pokorny wrote: > Hi, > > 2008/12/9 Graeme Gregory <[EMAIL PROTECTED]>: >> On Mon, 2008-12-08 at 21:10 +, Thomas White wrote: >>> A practical DRM module will look very different indeed, but I thought >>> I'd publish this early to hopefully inspire some of the people who were >>> initial

Re: Messing About with Glamo's 3D Engine

2008-12-09 Thread Wolfgang Spraul
hours. Best Regards, Wolfgang On Dec 9, 2008, at 5:10 AM, Thomas White wrote: > I thought I'd follow up Graeme's Xorg report with a snippet about my > experiences messing about with Glamo's 3D engine so far. > > Since I've had the NDA's documentation, I've

Re: Messing About with Glamo's 3D Engine

2008-12-09 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | Hi, | | 2008/12/9 Graeme Gregory <[EMAIL PROTECTED]>: |> On Mon, 2008-12-08 at 21:10 +, Thomas White wrote: |>> A practical DRM module will look very different indeed, but I thought |>> I'd publish this

Re: Messing About with Glamo's 3D Engine

2008-12-09 Thread Andreas Pokorny
Hi, 2008/12/9 Graeme Gregory <[EMAIL PROTECTED]>: > On Mon, 2008-12-08 at 21:10 +, Thomas White wrote: >> A practical DRM module will look very different indeed, but I thought >> I'd publish this early to hopefully inspire some of the people who were >> initially keen on this project to join i

Re: Messing About with Glamo's 3D Engine

2008-12-09 Thread Graeme Gregory
On Mon, 2008-12-08 at 21:10 +, Thomas White wrote: > A practical DRM module will look very different indeed, but I thought > I'd publish this early to hopefully inspire some of the people who were > initially keen on this project to join in, and to get some extra pairs > of eyes on the way I'm

Messing About with Glamo's 3D Engine

2008-12-08 Thread Thomas White
I thought I'd follow up Graeme's Xorg report with a snippet about my experiences messing about with Glamo's 3D engine so far. Since I've had the NDA's documentation, I've been hacking around in the kernel to try to write something which makes the 3D engine do some