Andreas Pokorny wrote:
> Hi,
>
> 2008/12/9 Graeme Gregory <[EMAIL PROTECTED]>:
>> On Mon, 2008-12-08 at 21:10 +, Thomas White wrote:
>>> A practical DRM module will look very different indeed, but I thought
>>> I'd publish this early to hopefully inspire some of the people who were
>>> initial
hours.
Best Regards,
Wolfgang
On Dec 9, 2008, at 5:10 AM, Thomas White wrote:
> I thought I'd follow up Graeme's Xorg report with a snippet about my
> experiences messing about with Glamo's 3D engine so far.
>
> Since I've had the NDA's documentation, I've
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Somebody in the thread at some point said:
| Hi,
|
| 2008/12/9 Graeme Gregory <[EMAIL PROTECTED]>:
|> On Mon, 2008-12-08 at 21:10 +, Thomas White wrote:
|>> A practical DRM module will look very different indeed, but I thought
|>> I'd publish this
Hi,
2008/12/9 Graeme Gregory <[EMAIL PROTECTED]>:
> On Mon, 2008-12-08 at 21:10 +, Thomas White wrote:
>> A practical DRM module will look very different indeed, but I thought
>> I'd publish this early to hopefully inspire some of the people who were
>> initially keen on this project to join i
On Mon, 2008-12-08 at 21:10 +, Thomas White wrote:
> A practical DRM module will look very different indeed, but I thought
> I'd publish this early to hopefully inspire some of the people who were
> initially keen on this project to join in, and to get some extra pairs
> of eyes on the way I'm
I thought I'd follow up Graeme's Xorg report with a snippet about my
experiences messing about with Glamo's 3D engine so far.
Since I've had the NDA's documentation, I've been hacking around in the
kernel to try to write something which makes the 3D engine do some