Re: Play with touchscreen Part II

2008-11-05 Thread Minh Ha Duong
Le mercredi 05 novembre 2008, Marco Trevisan (Treviño) a écrit : > So maybe it's just a numptyphysics bug that considers the last touch > before losing the focus (to hit the keyboard) as the starting point of a > new move that ends in the point in which you start drawing. I had the same bug a few

Re: Play with touchscreen Part II

2008-11-04 Thread Tick Chen
Hi Treviño, I played numptyphysics with keyboard few months (May 2008) before and found this problem. (Getting extra line) I didn't look into this problem, but at that time I guess it was numptyphysics get the events from SDL when I type something on keyboard. Therefore, I think this may be a p

Re: Play with touchscreen Part II

2008-11-04 Thread Marco Trevisan (Treviño)
Tick Chen wrote: > Hi List, > From the first observation of touch screen, we found the up/down event > jitter phenomenon. > If you touch the touchscreen lightly, you will get very unstable data, > and many up/down events in a very short time. > In the driver it already average the data within a

Re: Play with touchscreen Part II

2008-11-02 Thread Tick Chen
On Tue, Oct 28, 2008 at 11:06:54PM +0800, Tick Chen wrote: > 1. most jitter event happens in a very shor period of time. most of them > happens less than 0.3 sec Sorry, I must be blind, most of those jitter events happens in *0.03* sec. Sorry I didn't notice that I wrote 0.3 @[EMAIL PROTECTED]

Re: Play with touchscreen Part II

2008-10-29 Thread Charles Clément
On Tue, Oct 28, 2008 at 11:06:54PM +0800, Tick Chen wrote: > In the driver it already average the data within a threshold. But the > extra up/down events will still makes user space libraries think they get > clicks. This causes annoying problems, and make the GUI hard to use. It definitely was

Re: Play with touchscreen Part II

2008-10-28 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | And then played with the new driver, it filters out most jitter events. | Although you can still produce noise events on purpose, but it becomes harder. Thanks for the work Tick, sent it on to stable. - -

Re: Play with touchscreen Part II

2008-10-28 Thread Dan Leinir Turthra Jensen
Tuesday 28 October 2008 Tick Chen wrote: > And then played with the new driver, it filters out most jitter events. > Although you can still produce noise events on purpose, but it becomes > harder. You just won today's bag of hugs - brilliant stuff :) -- ..Dan // Leinir.. http://leinir.dk/

Play with touchscreen Part II

2008-10-28 Thread Tick Chen
Hi List, From the first observation of touch screen, we found the up/down event jitter phenomenon. If you touch the touchscreen lightly, you will get very unstable data, and many up/down events in a very short time. In the driver it already average the data within a threshold. But the extra up/