Hello, are there anywhere instructions how to write a .spec file for
SFOS or do I have to use the ones from CentOS? Regards, Oskar
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You can probably base your .spec file on one the many opensource apps:
eg: mine:
https://github.com/alien9/harbour-followme/blob/master/harbour-followme.spec
mine is for a qml-only with pyotherside app, but you can probably use it
as a base for your own.
Oskar Roesler via Devel schr
when i use Image with big images, i use code like this:|
Image {
onSourceSizeChanged: {
if( sourceSize.width > 3264 )
sourceSize.width = 3264
if( sourceSize.height > 3264 )
sourceSize.height = 3264
}
cache:
I actually did:
width: parent.width
asynchronous: true
cache: false
sourceSize.width: width
for this thing; the height it still like 8000 pixels high, even with
width == the jolla1 pixel width.
thing is, i get black for those long images, and an EGL Texture error.
short ones are done fine.
b
On 31/05/2019 10:17, Oskar Roesler via Devel wrote:
> Hello, are there anywhere instructions how to write a .spec file for
> SFOS or do I have to use the ones from CentOS? Regards, Oskar
Hey Oskar,
There's this info about writing the .yaml files which can be used to
generate sensible SFOS spec fi
On 31/05/2019 02:57, AL13N wrote:
> I have a ListView with an ListItem delegate and an Image in it;
>
> when i have 2 images with a large height on it next to each other, after
> scrolling to it, i get an EGL Texture error .
Hey AL13N,
Unless someone else already knows the answer, could you prov
Those who don't like the idea of hardcoding 3264 (or any other number)
in their code, can query GL_MAX_TEXTURE_SIZE instead:
https://github.com/monich/harbour-foilpics/blob/master/src/FoilPicsImageProvider.cpp#L57
Cheers,
-Slava
when i use Image with big images, i use code like this:|
Imag