On Fri, Mar 05, 2004 at 09:36:19PM -0800, Mark Vojkovich wrote:
On Fri, 5 Mar 2004, David Dawes wrote:
On Sat, Mar 06, 2004 at 03:28:09AM +0100, Thomas Winischhofer wrote:
Mark Vojkovich wrote:
On Fri, 5 Mar 2004, Thomas Winischhofer wrote:
David Dawes wrote:
On Fri, Mar 05, 2004 at
On Sat, 6 Mar 2004, David Dawes wrote:
I thought we stopped using 64 bit scanlines altogether.
Hmm, yes it looks that way. I guess we can remove that then, and the
related code in xf86Init.c.
When you use 64 bit scanlines you introduce a mess in the
PutImage code. You have to
Hello,
Apologies if this is the incorrect list to post to but i couldn't decide between
the general forum
list or this one. My question concerns the DGA extension in XFree86, whether it will
be removed from
future versions, and the alternatives. We are currently in the process of developing
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I expect it will go away eventually. It's still the case for
most access patterns that rendering in system memory and then
copying the result to the framebuffer is faster than CPU rendering
directly to the framebuffer. Only the most simple game engines (write-
only SW scanline renderers) can