Re: SupportConvertXXtoXX

2004-03-06 Thread David Dawes
On Fri, Mar 05, 2004 at 09:36:19PM -0800, Mark Vojkovich wrote: On Fri, 5 Mar 2004, David Dawes wrote: On Sat, Mar 06, 2004 at 03:28:09AM +0100, Thomas Winischhofer wrote: Mark Vojkovich wrote: On Fri, 5 Mar 2004, Thomas Winischhofer wrote: David Dawes wrote: On Fri, Mar 05, 2004 at

Re: SupportConvertXXtoXX

2004-03-06 Thread Mark Vojkovich
On Sat, 6 Mar 2004, David Dawes wrote: I thought we stopped using 64 bit scanlines altogether. Hmm, yes it looks that way. I guess we can remove that then, and the related code in xf86Init.c. When you use 64 bit scanlines you introduce a mess in the PutImage code. You have to

DGA - the future?

2004-03-06 Thread James Wright
Hello, Apologies if this is the incorrect list to post to but i couldn't decide between the general forum list or this one. My question concerns the DGA extension in XFree86, whether it will be removed from future versions, and the alternatives. We are currently in the process of developing

my scream :(

2004-03-06 Thread Cobweb76
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Re: DGA - the future?

2004-03-06 Thread Mark Vojkovich
I expect it will go away eventually. It's still the case for most access patterns that rendering in system memory and then copying the result to the framebuffer is faster than CPU rendering directly to the framebuffer. Only the most simple game engines (write- only SW scanline renderers) can