On Mon, 9 Jun 2003, etienne deleflie wrote:
> >>> What do you get for:
> >>>
> >>>x11perf -repeat 1 -shmput500
> >>>
> >>> If run in depth 24, the fps is roughly the bandwidth, in MB/sec
> >>>to the framebuffer.
> >>>
> >>>
> >>>
> >>I get
> >>
> >>x11perf - X11 performance program, version
Mark Vojkovich wrote:
On Sun, 8 Jun 2003, etienne deleflie wrote:
Mark Vojkovich wrote:
On Sun, 8 Jun 2003, etienne deleflie wrote:
Hello,
I'm attacking the bottle necks in my app and I've just noticed
that XvShmPutImage is one of my bottlenecks. It takes 4 msecs to d
On Sun, 8 Jun 2003, etienne deleflie wrote:
> Mark Vojkovich wrote:
>
> >On Sun, 8 Jun 2003, etienne deleflie wrote:
> >
> >
> >
> >>Hello,
> >>
> >>I'm attacking the bottle necks in my app and I've just noticed
> >>that XvShmPutImage is one of my bottlenecks. It takes 4 msecs to draw
Mark Vojkovich wrote:
On Sun, 8 Jun 2003, etienne deleflie wrote:
Hello,
I'm attacking the bottle necks in my app and I've just noticed
that XvShmPutImage is one of my bottlenecks. It takes 4 msecs to draw 1
512 x 256 sized frame.
What do you get for:
x11perf -repeat 1 -shmp
On Sun, 8 Jun 2003, etienne deleflie wrote:
> Hello,
>
> I'm attacking the bottle necks in my app and I've just noticed
> that XvShmPutImage is one of my bottlenecks. It takes 4 msecs to draw 1
> 512 x 256 sized frame.
What do you get for:
x11perf -repeat 1 -shmput500
If run in
woops, i forgot to attach the code. here it is attached.
To re-capitulate: XvShmPutImage seems to be slow, can anyone see why
that might be so, am I initiating Xv and its buffers correctly?
(p4 2ghz, 512 MB ram, 32Mb nvideo gforce go, calling XvShmPutImage on a
512x256 YUV422 image takes ar
Hello,
I'm attacking the bottle necks in my app and I've just noticed
that XvShmPutImage is one of my bottlenecks. It takes 4 msecs to draw 1
512 x 256 sized frame.
I suspect that I am doing something wrong, but I cant find what. Maybe
it is how I initialise the shared memory.
I've at