> -Original Message-
> From: Gunnar Sletta [mailto:gun...@sletta.org]
> Sent: Wednesday, 16 December 2015 9:05 AM
> To: Curtis Mitch
> Cc: development@qt-project.org
> Subject: Re: [Development] Aliasing with QSGRectangleNode
>
> It is curious that the
On Friday 20 February 2015 02:26:25 Thiago Macieira wrote:
> Do NOT do this. This will crash:
>
> for (auto const : std::cref(somefunction()) { ... }
Sorry for warming up an old thread, but since there was talk about the QtC
coding style recommending this...
It's safe for lvalues.
On Wednesday 16 December 2015 15:01:23 Marc Mutz wrote:
> // assume the following are friends of QContainerWrapper,
> resp.: template
> QContainerWrapper qAsConst(const T ) // lvalue
> Q_DECL_NOTHROW
> { return {t}; } // stores reference
> template
>
Hi and thanks everyone for your hard work on this massive Qt release.
I'd just like to add my 2 cents.
I know Qt3D on Qt 5.6.0 will still be a tech preview, but recently 2 examples
(deferred-rendering-cpp and deferred-rendering-qml) got broken due to some
changes in the lighting area.
Here's
Hi all,
Unfortunately we found new blocker (QTBUG-49886) from previous packages. Fixes
for it is now in new packages:
Windows: http://download.qt.io/snapshots/qt/5.6/5.6.0-beta/292/
Linux: http://download.qt.io/snapshots/qt/5.6/5.6.0-beta/295/
Mac:
Thank you all! :)
Br,
Pasi
On Tue, 15 Dec 2015 at 15:20 Al-Khanji Louai <
louai.al-kha...@theqtcompany.com> wrote:
> Congrats!
>
> _
> From: Blasche Alexander
> Sent: Tuesday, December 15, 2015 3:21 AM
> Subject: Re: [Development]
It is curious that the aliasing in the 1x image is not reproducible with the
Rectangle {} element and only for some of the elements.. Some subtlety with the
private api. One difference might be that you are giving your rectangle nodes
an explicit x/y while the Rectangle element uses a transform
> On 15 Dec 2015, at 22:16, Tim Blechmann wrote:
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA256
>
> Your thoughts on projects that use ONLY SVG image resources
> and not PNG/JPEG?
But the above:
1) already works
>>>
>>> kind of ... the
> On 15 Dec 2015, at 20:25, rpzrpz...@gmail.com wrote:
>
> Instead of worrying about @2x and @3x and trying to generate artwork in all
> of the sizes, would it not be advantageous
> to only use SVG vector format and allow the svg plugin to generate and scale
> at run-time a single svg file in