Hi everybody,
It would be great if those of you who haven’t done so yet fill in the 5.7 new
features page on the wiki (https://wiki.qt.io/New_Features_in_Qt_5.7), so that
we can get a good overview over the bigger new features in 5.7.
In addition, I’d like to ask every maintainer to have a
Hi all,
I just wanted to share this piece of news, as a serious piece of hardware
and UI is currently featured in the main lobby of the TED 2016 conference
in Vancouver, and it's all made with Qt!
On 2016-02-15 15:23, Matthew Woehlke wrote:
>> So I do not support expanding the scope of QtGamepad in the way you
>> propose, as I think if it belongs anywhere it is in a generic input API
>> (or you can always still just wrap SDL's input module pretty easily).
>
> I might be more inclined to
On 2016-02-15 14:46, Nichols Andy wrote:
> QtGamepad is intentionally limited to gamepads, and does not include support
> for joysticks, or generic devices with an arbitrary number of axes/buttons.
That's... stupid IMNSHO. Especially since...
> The design was primarily inspired by the HTML 5
Hi Matthew, Pritam, et alia
QtGamepad is intentionally limited to gamepads, and does not include support
for joysticks, or generic devices with an arbitrary number of axes/buttons.
The design was primarily inspired by the HTML 5 gamepad API:
On 2016-02-15 13:04, Matthew Woehlke wrote:
> On 2016-02-15 06:36, pritam.ghang...@gmail.com wrote:
>> Looking at the API it seems it has a very hard assumption on 2 sticks and
>> 18 buttons.
>
> Please support arbitrary axes and buttons, as done in e.g. SDL.
I wrote a joystick API in Qt a while
https://codereview.qt-project.org/146557 still need to be integrated.
On 8 February 2016 at 14:03, Frederik Gladhorn <
frederik.gladh...@theqtcompany.com> wrote:
> Hi all,
>
> due to the strain that we put on the VMs that are supposed to get the
> releases
> out and do the testing, we decided to
On 2016-02-15 06:36, pritam.ghang...@gmail.com wrote:
> Looking at the API it seems it has a very hard assumption on 2 sticks and
> 18 buttons.
Please support arbitrary axes and buttons, as done in e.g. SDL.
Hard-coding this stuff is a terrible idea, as even devices with similar
physical
Hi,
From a gamepad perspective it's almost complete. Yes I know that there are
gamepads out there with more buttons, QtGamepad it's a technical preview, so
we can change it. IMHO we just need to add a few more generic buttons/axes and
that's it.
I also agree with Mike that Qt needs some
Hi,
On 15/02/2016 11:36, pritam.ghang...@gmail.com wrote:
Hi
I have looking at QtGamePad for usage in another opensource project
QGroundControl. It looks like a great module already, something that
will reduce lot of cross platform headache for a lot of people trying
to use joysticks with
+1, looking at it from the AppleTV remote perspective, it also needs support
for handling device orientation (tilt sensors, etc)
Mike
> On 15 Feb 2016, at 11:36, pritam.ghang...@gmail.com wrote:
>
> Hi
>
> I have looking at QtGamePad for usage in another opensource project
>
I meant potentiometers not photometers in there.
On Mon, Feb 15, 2016 at 5:06 PM, pritam.ghang...@gmail.com <
pritam.ghang...@gmail.com> wrote:
> Hi
>
> I have looking at QtGamePad for usage in another opensource project
> QGroundControl. It looks like a great module already, something that will
> why are you conflating backends and plugins?
I don't know why I do it.. ;)
> if you feel you need to refactor the code to achieve better structural
clarity, i'm all
for it - but don't over-engineer it just because you can.
yes, I need in "to refactor the code to achieve better structural
Hi
I have looking at QtGamePad for usage in another opensource project
QGroundControl. It looks like a great module already, something that will
reduce lot of cross platform headache for a lot of people trying to use
joysticks with Qt. Awesome work by the authors.
Looking at the API it seems it
On Sat, Feb 13, 2016 at 02:24:38PM +0300, Denis Shienkov wrote:
> I would like to discuss new idea of transition of QtSerialPort to
> an architecture with the plug-ins/backends.
>
why are you conflating backends and plugins? i see no apparent need to
make the backends dynamically switchable,
I was exploring accessibility options to run some automation and looks like
setting text to an item is not implemented in QAccessibleQuickItem which is
preventing me from setting text to text items.
https://code.woboq.org/qt5/qtdeclarative/src/quick/accessible/qaccessiblequickitem_p.h.html#83
And then “backend” is awfully vague, could be anything other than application
UI. (QPA is a kind of backend, so is ODBC.) Yes it’s a buzzword, but will it
sound too dated or even more vague in 10 years?
> On 15 Feb 2016, at 07:30, Petroules Jake
> wrote:
>
> The system must support the concept of a default plugin for the current
platform.
Yes, of course. For example, the name of a default plug-in will be defined
in DEFINES in the *.pro file at a stage of compilation of the module.
> Maybe you forgot to mention it in your mail but choosing the
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