There _is_ consensus. It's in the wiki. And in older modules not
infected by the _clang-format file. Discussions arise because
of .clang-format, not despite it. Afaict, there never was a discussion
about how faithful the _clang-format represents the Qt style before it
was added. If there was _any_
On 12 Sep 2023, at 22:33, Ahmad Samir wrote:
_clang-format isn't picked up by clang-format by default, you'd have to rename
it to .clang-format.
clang-format reads either of them [0]. It's unnecessary to rename the
configuration file.
[0] - https://clang.llvm.org/docs/ClangFormat.html#stan
Qt 6.5 status:
- Branching from '6.5' to '6.5.3' isn't done yet but the target is to do the
branching later this week
- The target is still to release Qt 6.5.3 during September.
Qt 6.6 status:
- Qt 6.6.0 Beta4 content is frozen. The target is to release the beta4 later
this week
- Branching
On 13/9/23 01:46, Marc Mutz via Development wrote:
[I didn't get André's Email...]
On 12.09.23 23:40, Ahmad Samir wrote:
On 13/9/23 00:11, apoenitz wrote:
On Tue, Sep 12, 2023 at 11:33:17PM +0300, Ahmad Samir wrote:
A config file that is 80-90% correct is better than nothing.
I disagree.
T
[I didn't get André's Email...]
On 12.09.23 23:40, Ahmad Samir wrote:
> On 13/9/23 00:11, apoenitz wrote:
>> On Tue, Sep 12, 2023 at 11:33:17PM +0300, Ahmad Samir wrote:
>>> A config file that is 80-90% correct is better than nothing.
>>
>> I disagree.
>>
>> The result of such a thing is that peop
Hi, I've found that there's a cpp file, and then an object file, generated
with the name qrc_. And the object file includes the symbol
qInitResources_
(See https://doc.qt.io/qt-6/qt-add-resources.html for where
comes from, as qt6_add_shaders calls qt6_add_resources)
So the only remaining issue i
On 13/9/23 00:11, apoenitz wrote:
On Tue, Sep 12, 2023 at 11:33:17PM +0300, Ahmad Samir wrote:
A config file that is 80-90% correct is better than nothing.
I disagree.
The result of such a thing is that people submit patches matching the config
100%, deviating from the wanted style by 10-20%.
On 12/9/23 20:29, Marc Mutz via Development wrote:
Hi,
TL;DR:
- remove _clang-format in qt5.git
- add it instead to submodules which conform to it
The clang-format philosophy is that you pick a config and stick to it.
If your personal preferences are different, you use a different
configuration
Marc Mutz (12 September 2023 19:29) wrote:
> TL;DR:
> - remove _clang-format in qt5.git
> - add it instead to submodules which conform to it
[snip]
> WDYT?
Well - given that (after init-repository has set up the symlinks "for"
me), my first reaction to any message from clang-format is usually to
r
Hi,
TL;DR:
- remove _clang-format in qt5.git
- add it instead to submodules which conform to it
The clang-format philosophy is that you pick a config and stick to it.
If your personal preferences are different, you use a different
configuration locally and re-format on check-in and check-out.
On 12/09/2023 14:00, Marc Mutz via Development wrote:
I would have a waited a bit longer with the proposal, but considering
what little Qt code some TQtC approvers have under their belt... Hell,
YES! Ahmad has more than earned his stripes. He's persistent, patient
and industrious to the point tha
I would have a waited a bit longer with the proposal, but considering
what little Qt code some TQtC approvers have under their belt... Hell,
YES! Ahmad has more than earned his stripes. He's persistent, patient
and industrious to the point that I wonder when he ever sleeps.
+1
On 11.09.23 11:1
Hi,
How does one use qt6_add_shaders in static libraries? When running an
application that uses said static library, we get this error messages like
this
Failed to find shader "://shader.vert.qsb"
We're using static linking because the target platform is iOS. On Windows
where we use dynamic
13 matches
Mail list logo